So, how can I increase weapon/spell damage and AR/magic resistance from a script? I can't do these with perks as my method involves massive calculations. Looking forward for your help, thanks. Templar
I think I will use Game.GetPlayer().setAV("xyz", Game.GetPlayer().GetBaseAV("xyz") + value) As this method proved to be really useful. Also, because of your help, which I want to thank you, my attribute and class system is nearly ready. Thanks once more.
A little tip thou, you could try to create a quest with referenceAlias, and use ModAv instead on the referenceAlias. This way, you don't have to worry about the after match, as the referenceAlias will reset the actor to original state when the Quest ends.