Do mods break immersion?

Post » Thu May 17, 2012 6:00 pm

I have a love-hate perspective on mods. I love that they enhance the gameplay, fix/balance class and skill issues, and add cool new features that Beth neglected. But I also hate that when I'm playing with mods, I notice the mods' effects and I just can't help knowing that I deliberately put those features in. It totally breaks the immersion for me.

Anyone else feel this way?
User avatar
Johanna Van Drunick
 
Posts: 3437
Joined: Tue Jun 20, 2006 11:40 am

Post » Thu May 17, 2012 8:44 pm

Of course you don't want to have to improve the game yourself, because playing it is not as fun. But with the level of greatness that comes with some of these essential mods, it far outweighs vanilla with immersion points IMO.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Thu May 17, 2012 4:19 pm

No
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Thu May 17, 2012 7:55 am

OK... so a mod enhances your gameplay, fixes issues, balances things, and adds what you consider cool features the developer neglected, and that breaks your "immersion"? So you get immersed in playing games with bugs, which are unbalanced, and have no cool features?

I am confused.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Thu May 17, 2012 6:34 am

I have a love-hate perspective on mods. I love that they enhance the gameplay, fix/balance class and skill issues, and add cool new features that Beth neglected. But I also hate that when I'm playing with mods, I notice the mods' effects and I just can't help knowing that I deliberately put those features in. It totally breaks the immersion for me.

Anyone else feel this way?

Depends on perspective I guess, there are many mods that exist now and will exist in the future that to me will add to the immersion
User avatar
Jade
 
Posts: 3520
Joined: Mon Jul 10, 2006 6:42 am

Post » Thu May 17, 2012 11:07 am

I have a love-hate perspective on mods. I love that they enhance the gameplay, fix/balance class and skill issues, and add cool new features that Beth neglected. But I also hate that when I'm playing with mods, I notice the mods' effects and I just can't help knowing that I deliberately put those features in. It totally breaks the immersion for me.

Anyone else feel this way?

It depends on the mods.

If you're adding mods that make women's briasts the size of hot-air balloons, then yea, you'll notice it.
However, right now I'm running a few homemade texture mods, and some made that just tweak gameplay a little, like, and extra perk point every few levels, or being able to
turn Dragons souls into a perk point etc...
User avatar
Causon-Chambers
 
Posts: 3503
Joined: Sun Oct 15, 2006 11:47 pm

Post » Thu May 17, 2012 6:50 am

Nein.
User avatar
joeK
 
Posts: 3370
Joined: Tue Jul 10, 2007 10:22 am

Post » Thu May 17, 2012 11:59 am

Someone deliberately put every feature in. There's really no escaping it. And if it's mainly about your personal hand in it... do you avoid changing your video options? Those also have visible in-game effects. :)
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Thu May 17, 2012 7:16 am

Some mods do, some don't. For Oblivion I only install fairly Lore-friendly mods. For example I wouldn't dream of playing without OOO, Better Cities, Unique Landscapes etc. Mainly aesthetic changes, the occasional environment or armour re-texture. Some people want swords and armour from different games and that isn't my thing at all unless maybe it was an original idea that was designed to fit the existing world.

There are of course flaws, for example the Teddy Bear shop in the Better Imperial City is a pretty ridiculous addition but it's well worth it considering how awesome the mod is.

So yeah I do generally go for things that are as lore friendly as possible, and if it isn't perfect it's always something that is barely noticeable/ well worth it.

And no I don't want every female NPC in the world to have briasts as big as my torso.

:]
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Thu May 17, 2012 10:35 am

Not really.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Thu May 17, 2012 7:50 pm

I have a love-hate perspective on mods. I love that they enhance the gameplay, fix/balance class and skill issues, and add cool new features that Beth neglected. But I also hate that when I'm playing with mods, I notice the mods' effects and I just can't help knowing that I deliberately put those features in. It totally breaks the immersion for me.

Anyone else feel this way?

that is why morrowind was awesome . All text !!!!!
User avatar
Marquis T
 
Posts: 3425
Joined: Fri Aug 31, 2007 4:39 pm

Post » Thu May 17, 2012 1:28 pm

Real life is immersive enough for me, I play games to feel like a bad ass that can do things that i cant do in real life....

like beat the ever living hell out of a dragon :brokencomputer:
eat its soul :drool:
then dance around the bones and sing about it :ahhh:
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Thu May 17, 2012 7:37 am

Some mods can easily enhance immersion.

Particularly in Oblivion, where the vanilla game was soulless and had about as much depth as a movie set.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Thu May 17, 2012 2:10 pm

Some mods can easily enhance immersion.

Particularly in Oblivion, where the vanilla game was soulless and had about as much depth as a movie set.

Two (Three) words: The Lost Spires.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Thu May 17, 2012 4:02 pm

Weird question?, that depends on what mod you are installing....some mods are enhancing immersion.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Thu May 17, 2012 9:01 pm

Two (Three) words: The Lost Spires.
It breaks immersion, cause of the incessant crashing it causes.

BUT, it was definitely the best adventure mod I ever played.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Thu May 17, 2012 4:34 pm

I don't use many mods and this is one reason. I don't like being taken out of "official lore" and "official design." On top of that I also have a weird hangup about messing with other people's art.

The mods I tend to use are minor ones that add to immersion. For example Oblivion's immersive interface or Francesco's leveling rebalance. For Skyrim I am mostly looking forward to a more immersive and less noticeable compass, a new map that feels like a paper in-game-world map, and a new interface.
User avatar
Kelly James
 
Posts: 3266
Joined: Wed Oct 04, 2006 7:33 pm

Post » Thu May 17, 2012 7:47 pm

I Do somewhat agree; the smaller a mod is, the more you tend to notice it, which is why i often stuck with big mods like OOO in oblivion. There it's a whole world to get immersed in, but the smaller a mod is, the more it sticks out and the more it breaks immersion when you notice it.
User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Thu May 17, 2012 8:30 pm

Mods improve the game for me, I dont find it less immersive, at least not once my install is battle-tested and there are no issues popping up due to incompatibilities or such. These obviously break immersion :)

The sole negative for me is that properly modding a game require so much knowledge about it, its mechanics, its systems, so much testing and tweaking, that by the time I had a perfect oblivion install with 220 mods and everything was stable and running exactly the way I wanted it, I had spent so many hours getting there that the game had no magic anymore. It felt grand, but I didnt really feel the need to play it. I felt proud of my work but I felt more like a game developer than a player, I guess.
User avatar
Grace Francis
 
Posts: 3431
Joined: Wed Jul 19, 2006 2:51 pm

Post » Thu May 17, 2012 6:11 am

i find it difficult when i add mods that increase immersion to reduce my immersion in my game!

i think this thread is simply a flamebait thread!
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Thu May 17, 2012 7:51 pm

Imo i think mods GREATLY enhance the immersion. Obviously depends what they do but overall i cant play without them, unless bethesda produces a game that is perfect for me. But cant see that happening despite how awesome their games are.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Thu May 17, 2012 6:33 am

Except you didn't really deliberately put those features in, the modder did. All you did was DL and install it...kind of like what you did for the vanilla game.

Here is the thing. When you play vanilla ES, you are playing a game by the rules of Bethesda. When you download a mod you are playing a game by the modders rules. The only time it would break immersion for me is if I designed the mod myself, or simply force myself to ignore certain aspects of the vanilla game (roleplay).
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Thu May 17, 2012 7:43 pm

At laest half the mods I tend to fall back on I have either made, or modified, to suit my purposes. And I still do not find that they "break immersion", no!

Quite to the contrary in many cases, in fact.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Thu May 17, 2012 6:43 am

As a modder, "I forgot I was using it" is by far my favorite compliment.
User avatar
Taylrea Teodor
 
Posts: 3378
Joined: Sat Nov 18, 2006 12:20 am

Post » Thu May 17, 2012 7:07 pm

It depends on the mod(s) you use, the mods will do what you select them to do. If they break immersion, you only have yourself to blame for the mod you chose to download.
User avatar
Kirsty Collins
 
Posts: 3441
Joined: Tue Sep 19, 2006 11:54 pm

Next

Return to V - Skyrim