mods as dlc for consoles

Post » Sat Feb 19, 2011 7:11 am

do you think the devs will ever bring mods as dlc for current or future fallout games kind of like what rock band has i think it was rock band and don't go complaining mods are only for pc i'm not asking every single mod just good ones or most popular i would not even mind paying for them as long as it is reasonable or like a membership premium exclusive buy a premium membership for x amount a month to have mods avaliable for your game
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri Feb 18, 2011 9:00 pm

The thing to keep in mind... if they charge for mods, that causes more problems than it solves. After all, who owns the rights to the content created in any mod? Bethesda made the GECK, but much of the content created by modders is set up in other programs then ported in, especially with meshes/textures. Charging for access to those mods would create a huge mess, with the potential for copyright complaints/lawsuits over material used. Many modders enjoy creating their mods for free, some allow open use while others request their material not be copied/shared without their permission or on other sites, as is their right. If it were only gamesas/Obsidian employees making the mods, then that would be more reasonable to work with, but due to the open nature of the GECK and modding in general, it just does not seem viable or reasonable to port them over to consoles as DLC.
User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Fri Feb 18, 2011 7:24 pm

well they dont have to be dlc i was just providing sugestions for us console gamers who are left out of the modding commuity i'm just pointing out that we get the short end of the stick when all the dlc after dead money is released and we have finished the game theres not much left for us to do where as pc gamers can mod to there hearts content we as console gamers have to wait for the next game all i'm asking is a way to legaly bring mods to the consoles through some downloadable program that would detect mods and allow users to port them to consoles legaly no hacking reqired
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Fri Feb 18, 2011 9:39 pm

well they dont have to be dlc i was just providing sugestions for us console gamers who are left out of the modding commuity i'm just pointing out that we get the short end of the stick when all the dlc after dead money is released and we have finished the game theres not much left for us to do where as pc gamers can mod to there hearts content we as console gamers have to wait for the next game all i'm asking is a way to legaly bring mods to the consoles through some downloadable program that would detect mods and allow users to port them to consoles legaly no hacking reqired

People asked repeatedly for the same thing with Morrowind, Oblivion and Fallout 3. I just don't think it is something Bethesda is ever going to do.

You have to make sure you have the modders permission to release it, even if it is free. Bethesda would have to pay for a framework to distribute/host the mods, and they wouldn't get anything back for that. They'd have to pay people to review the content for advlt materials.

If you wanted mods, you could have purchased the PC version. I always get the PC version specifically for mods.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Sat Feb 19, 2011 7:26 am

its a long shot if you ask me, there are a lot of mods in variety, and giving them in console might pretty much complicate it in a short term. that's why i always go for pc, specifically a laptop, i own a ps2 before, but realized that its not so practical because i need a tv, and its not as portable as i imagine. and the graphics and detail effects difference is very noticeable. so i sold my ps2 and settled for a laptop with heavy specs.i don't have to insert a cd for playing only, its only a matter of click. i can multitask and game at the same time, and its only jiffy to carry in my shoulders if i settle somewhere. its being practical in my side. and these mods are so endless you end up giving yourself playing fallout series without the boredom.
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Sat Feb 19, 2011 3:23 am

i have the pc version i just don't have the money for a good pc all i have is this 700 dollar lap top that can barely play the game
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Sat Feb 19, 2011 5:48 am

Bethesda would also have to guarantee that none of those mods breaks anything in the game in any way.
User avatar
Charlotte Buckley
 
Posts: 3532
Joined: Fri Oct 27, 2006 11:29 am

Post » Sat Feb 19, 2011 10:01 am

The issue isn't Bethesda.

M$ and Sonny are very picky with what they allow on their consoles.

The only way to add it is if Beth actually packs those mods as DLCs as you said but I don't think that's something they'd do and honestly I understand that. Rather than run aroun for permissions, testing them etc. it seems more logical to work on DLCs or other games.
User avatar
Madeleine Rose Walsh
 
Posts: 3425
Joined: Wed Oct 04, 2006 2:07 am

Post » Sat Feb 19, 2011 3:00 am

The thing with mods is that they range extremely wildly in quality & (for want of a better word) bugginess. With a lot of mods come bugs/glitches even when they are made with the PC in mind, a mod that works on a PC version may have conflicts with a wide range of things on a console.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri Feb 18, 2011 8:44 pm

The thing to keep in mind... if they charge for mods, that causes more problems than it solves. After all, who owns the rights to the content created in any mod? Bethesda made the GECK, but much of the content created by modders is set up in other programs then ported in, especially with meshes/textures. Charging for access to those mods would create a huge mess, with the potential for copyright complaints/lawsuits over material used. Many modders enjoy creating their mods for free, some allow open use while others request their material not be copied/shared without their permission or on other sites, as is their right. If it were only gamesas/Obsidian employees making the mods, then that would be more reasonable to work with, but due to the open nature of the GECK and modding in general, it just does not seem viable or reasonable to port them over to consoles as DLC.

In the EULA of the GECK and CS, Bethesda claims any and all rights to anything used within the program. That means if you make a model and use it within the editor, then Bethesda owns it. Though that does not mean they will be knocking at your door saying "hand over the files", its just a blanket to prevent any legal issues.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Fri Feb 18, 2011 6:51 pm

In the EULA of the GECK and CS, Bethesda claims any and all rights to anything used within the program. That means if you make a model and use it within the editor, then Bethesda owns it. Though that does not mean they will be knocking at your door saying "hand over the files", its just a blanket to prevent any legal issues.


I was going to say the same thing. Its extremely unlikely anything like this will happen for a number of reasons.
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Sat Feb 19, 2011 9:21 am

i have the pc version i just don't have the money for a good pc all i have is this 700 dollar lap top that can barely play the game


You didn't get a good deal!! I got an Asus N53J for £800, and it can handle New Vegas at Medium Graphics and full speed!!
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Sat Feb 19, 2011 10:33 am

The Whole DLC thing over X-box live has got alot of Develepers really annoyed!!

Valve can't make their free updates they did for Team Fortress 2 as patches, they'd have to set them as VERY expensive DLC due to the file size!

The same with the extra characters for Super Meat Boy... they'd have to charge it as DLC!
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Sat Feb 19, 2011 10:24 am

I don't think models are covered by that bit in the EULA. The model is never altered by the GECK, so claiming the GECK EULA affects the model would probably be laughable.

edit: Even if mods were made available on consoles as DLCs, people would complain because NVSE would never be transferred and the most radical mods tend to require NVSE.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Fri Feb 18, 2011 7:53 pm

I don't think models are covered by that bit in the EULA. The model is never altered by the GECK, so claiming the GECK EULA affects the model would probably be laughable.

edit: Even if mods were made available on consoles as DLCs, people would complain because NVSE would never be transferred and the most radical mods tend to require NVSE.

I am prty sure the EULA says that anything used within the editor in the creation of a mod becomes Bethesdas property. Basically like a university claiming rights to anything a student might create using their tools.
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Fri Feb 18, 2011 7:41 pm

I am prty sure the EULA says that anything used within the editor in the creation of a mod becomes Bethesdas property. Basically like a university claiming rights to anything a student might create using their tools.

But that still does nothing to cover replacers (body, armor/clothing, etc), as many of those do not require even an .esp, and thus the GECK, to be used.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Fri Feb 18, 2011 8:44 pm

I don't think it matters. The model is not created with Bethesda's tools, nor affected by it.

If I use another person's model and create a mod to place it in the world, neither I nor Bethesda can claim to have had anything whatsoever to do with that model.

Bethesda could claim ownership of my ESP if they wished, but the model had nothing to do with them or their tools.
User avatar
Felix Walde
 
Posts: 3333
Joined: Sat Jun 02, 2007 4:50 pm

Post » Sat Feb 19, 2011 11:02 am

The point is moot since this problem of ownership will never come to light nor will we see mods allowed on the console given the current environment.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Sat Feb 19, 2011 8:54 am

Well that's true of course, but internet debates are like another video game. A video game of the mind!!!!!
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sat Feb 19, 2011 2:19 am

well even though i find all this info depressing at least people find this an interesting topic
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Fri Feb 18, 2011 6:54 pm

i think a lot of these issues would be solved if some form of the GECK or CS was released for consoles. Tons of mods are just simple tweaks that could be made via the GECK or CS. While it would not give consoles access to something on the scale of say OOO for Oblivion, it would allow console gamers to adjust variables in the vanilla game that bother them (like leveling speed, or weapons dmg, etc). that way people would only need guides to instruct them on which variables to change and not downloaded files
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Fri Feb 18, 2011 10:40 pm

The problem people seem to be not understanding is that the whole underlying support structure and required files to run the GECK simply don't exist on either console. The GECK is not some cute little GUI toy built into the game itself that can edit a few little things or game settings or create a snap together map with a few button presses and is being cruelly withheld by the game makers because they want to be mean, it is the actual stand alone software tool that made all the game content you see when you play the base game on any platform.

Bethesda and/or Obsidian would have to create an entirely new editor that is based on resources available on the consoles that can also edit the game files to allow for mod creation/editing on the consoles. That's just not going to happen for a whole host of reasons that have been outlined already by other posters.
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Sat Feb 19, 2011 12:34 am

I think the hardware limitation is understood by all. But thanks for pointing it out anyway.
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Fri Feb 18, 2011 7:55 pm

I don't even think this thread was about the GECK on consoles. That's probably not even technically possible with permissions.

They just want the mods themselves made available as DLC. Which is not possible for other non-technical reasons.
User avatar
Nina Mccormick
 
Posts: 3507
Joined: Mon Sep 18, 2006 5:38 pm

Post » Sat Feb 19, 2011 5:03 am

Bethesda didn't allow it with Morrowind, nor with Oblivion, nor with Fallout 3.

It won't happen.

There is a number of reasons why it is impractical. People who want mods need to buy the PC version.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am


Return to Fallout: New Vegas