Do mods make your game crash more often?

Post » Mon May 21, 2012 1:14 pm

I'm running about 50+ mods at the moment and everytime I quicksave the game crashes to desktop, and sometimes when autosaving. Am I the only one who this is happening to? And are there any solutions to fixing this?
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Mon May 21, 2012 1:51 pm

It's not so much a matter of quantity as content and how it's implemented. Some mods will conflict unless a compatibility patch is made. Hopefully TES5Edit will come soon'ish after the CK which will be priceless for detecting and resolving mod conflicts (diagnosing why plugin X does Y when plugin Z is thrown into the mix).
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Mon May 21, 2012 7:40 pm

I haven't really tried many Skyrim mods yet, but back in the early Morrowind days there a lot of "dirty" mods, which made the game unstable. There was especially a "calm cliff racer" mod that would cause a lot of troubles if I remember correctly.

So yes, mods can certainly cause the game to crash more often. And seeing you have 50+ of them, it might be rather hard for you to figure out which one, or ones together, that are the cause for it.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Mon May 21, 2012 3:19 pm

I'm using over 100 mods and I don't experience crashes. If I were you I would use Wrye Bash so you know what's happening. The only time I crashed was when I was using the BBB physics mod.

EDIT: Trust me if all you use is NMM you're not gonna be able to get very far without crippling your game.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Mon May 21, 2012 6:22 am

My game never crashes. I haven't had a ctd once while playing Skyrim, with or without mods.

Yes, some mods can make the game less stabile. It's up to you to either avoid those mods or to svck it up. And also, when playing with mods it's essential you check compatibility issues.
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Mon May 21, 2012 9:07 am

This is much like asking, can I screw all these metal parts together to make an engine?

Well, yes with the right parts in the right places you can. Just like certain mods installed incorrectly or with incompatabilities can make the game crash a lot. You should always install mods one at a time (Or at least only a few at a time) and never in large bunches. That way if issues arise, you can easily narrow it down and figure out what the problem is.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Mon May 21, 2012 11:01 am

I dont trust mods released before the editor for that very reason.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Mon May 21, 2012 9:22 am

I'm using a lot of mods and semi-overhauls, but I'm not geting any crashes.

But I see some oddities, like the guards patrolling around whiterun fighting only with bare hands, and the like.

This kind of problem are the result of mods created before CK, but I will stick with them, as their benefits are greater than their problems.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Mon May 21, 2012 2:33 pm

It's not so much a matter of quantity as content and how it's implemented. Some mode will conflict unless a compatibility patch is made. Hopefully TES5Edit will come soon'ish after the CK which will be priceless for detecting and resolving mod conflicts (diagnosing why plugin X does Y when plugin Z is thrown into the mix).

Or how the mods are designed , most mods do not care for performances and optimizations at all .... there is a reason why Bethesda textures are not at 4096 , there is a reason why their polycount of the models is under 5 k and not like 10000 , there is a reason why the vanilla runs smooth and the mods make lag ....

Most all of the "Better" mods out there are just overdone , unoptimized issue maker versions , not really suited to run smooth ....

so if you epereience problems look for Optimized and vanilla friendly mods...
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Mon May 21, 2012 6:46 am

I use around 50 or so mods using NMM with Boss and have no crashes at all. Kinda surprised really, with Oblivion I had a ton :P
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Mon May 21, 2012 8:22 pm

Nope my game never crashes, as I only use mods I made lol.
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Mon May 21, 2012 8:05 am

I used only 13 mods in my last game and my experience was similar to the others in this thread. I have gotten maybe three or four CTDs in 200 hours of play. One of the CTDs happened before I used any mods at all. So my gut feeling is that the few CTDs I've experienced were not mod-related.

However, I notice you say it happens when you quick save. In Morrowind and Oblivion quick saving caused problems for some players in some circumstances. Years ago I got into the habit of making full saves only. I turned off quick saves in both games. It's possible that this is the cause of your problem, not mods.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Mon May 21, 2012 6:59 am

As others said, pre CK mods are more prone to cause throubles. Untill we can work with the CK, each litle detail in an esp should be carefully tested and only if using an esp is your only choice. But quicksaves and autosaves are something you shouldn't use at all. They cause save corruption and at this point your save may be so screwed that simply didn't stand more corruption without crashing.

Autosaves on cell change are the worse case here, as the weakest part of 1.4 seem to be cell transitions and asking the engine to do an additional task when he is 'fighting to just continue breathing' is askig for throubles.

Ninjaed :P
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Mon May 21, 2012 5:58 pm

I use Wrye Bash and Bain (and NMM configured to download to Wrye Bash installers to keep on top of updates) I have 26 mods at present doing various things that I frequently swap and change and add to and remove... and quite a few texture mods too.

I'm getting no crashes at present, I have in the past from my over clocking but nothing mod related.

I think if you use Wrye Bash (and BOSS) and BAIN to repackage non Wrye Bash friendly mods and keep on top of updates, sort out conflicting mods you will be less prone to issues.
User avatar
Latino HeaT
 
Posts: 3402
Joined: Thu Nov 08, 2007 6:21 pm

Post » Mon May 21, 2012 6:50 pm

As a note... My 9 year old son plays Skyrim on his PC and I've installed NMM and shown him the way to the nexus website where he downloads various mods and textures, he gets crashes, quite regularly.
User avatar
Vera Maslar
 
Posts: 3468
Joined: Wed Sep 27, 2006 2:32 pm

Post » Mon May 21, 2012 5:33 am

I didn't us a lot of mods and most of the time I'd be OK in game, but I almost always crashed upon exiting the game.
User avatar
Alyesha Neufeld
 
Posts: 3421
Joined: Fri Jan 19, 2007 10:45 am

Post » Mon May 21, 2012 10:28 am

I'm very hesitant to use .esp based mods before the actual editor comes out, I only use 2 right now.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Mon May 21, 2012 8:21 am

be sure your drivers are update. its my opinion that games crash just as much from outdated drivers as conflicting mods. if your running a nivida card there is even drivers specifically geared to skyrim for example.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Mon May 21, 2012 5:56 pm

I have dozens of mods, using both SD and SKSE and no stability issues... compared to Oblivion where my game kept dying on me once even lightly modded.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Mon May 21, 2012 3:00 pm

Ditto on the "be careful" advice. Until the CK (or CS or GECK, depending) is released, I don't trust .esp-based mods. Some of the pre-CK modding tools out there are awesome efforts and can be very useful, but some parts are best guesses (at best), so problems and conflicts can and do happen. You pays your money, you takes your chances.

As a general rule of thumb for pre-CK mods, I've found that retextures are generally safe (provided you have the horsepower to handle them). Environmental tweaks (lighting, color and such) are typically harmless; not always, but typically. Scripting, interfaces, outside utilities and such can cause issues, so you really have to trust the authors. Playing mods for previous Beth games will give you a good feel for whose work is really solid. Beyond those, you need to know what the mod(s) do and what they do it to. And, of course, if any of your mods are dependent upon other mods, load order is massively important.
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Mon May 21, 2012 3:53 pm

I've only used about 8 mods with.esps/script extenders and 30 or so mesh/texture replacers for Skyrim. Most of the esps I did myself and only change little game settings or fix a texture path. Since I figured out how to get more than +2gb on a 32 bit system I have had 1 crash. That was after a 2 hour straight playthrough.

It all depends if the mods are installed correctly and if they are bug free whether they crash. Even then sometimes the engine likes to throw fits. I would say hold off on the .esp mods until a week after the CK comes out unless you know what you are doing.

Edit: Turn off Autosaves right now! They only cause bad things to happen from my experience. It's better to make hard saves and keep only a few of them around at a time.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Mon May 21, 2012 6:40 am

I've been running just 3 mods(one of which was made by me) and I've only crashed 1 time and that was before I installed any mod. I can play Skyrim all day(10hrs+) and not crash at all.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Mon May 21, 2012 12:46 pm

Yes, but only because I always insist on running into the Riverwood Trader Door without saving first ;)
User avatar
Stefanny Cardona
 
Posts: 3352
Joined: Tue Dec 19, 2006 8:08 pm

Post » Mon May 21, 2012 11:09 am

The only cause for my crashes so far is an old SKSE version (version was meant for last beta version of 1.4). So far since then, it's been smooth sailing for me. I've gotten fairly used to figuring out proper load orders since Morrowind, and how to determine conflicts, albeit a time-consuming and horrendously boring and irritating process.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am


Return to V - Skyrim