Mods that change dual casting

Post » Sat May 19, 2012 5:40 am

Hi everybody,

I'm wondering if there is a mod that changes how dual casting works. I'm not talking about damage or such, but about key mapping. I find it quite difficult to press both mouse buttons simultaneously and more often then not I end up with casting two separate spells rather then dual cast. I guess that this problem is not so bad on other control devices, but with mouse it is a pain for me. I was wonedring if there is perhaps a mod that would allow you dual cast by pressing a keyboard key, or something like this.

If there is no such mod to be found, would there be anyone willing to try it?

Thanks for any imput.
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priscillaaa
 
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Post » Sat May 19, 2012 5:41 pm

I use a 7-button mouse and mapped the left weapon to a thumb button, it's much easier to use thumb and index finger for the weapons, since they can be moved independently.

This is how I played, until I had an idea and mapped the second thumb button to press both weapon buttons simultaneously. I used autohotkey for this, but could also have used my mouse's setup program to do that.

the http://www.autohotkey.com/script:

#SingleInstance force#IfWinActive Skyrim*XButton2::SendEvent {Blind}{LButton down}{XButton1 down}return*XButton2 up::SendEvent {Blind}{LButton up}{XButton1 up}return
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Tiffany Carter
 
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Post » Sat May 19, 2012 8:23 am

This is how I played, until I had an idea and mapped the second thumb button to press both weapon buttons simultaneously. I used autohotkey for this, but could also have used my mouse's setup program to do that.
That is a good idea! Is there a skyrim plugin that can do something like this? I'm thinking of using Mouse3 (pressing the wheel), but only in Skyrim.
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Janette Segura
 
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Post » Sat May 19, 2012 12:54 pm

That is a good idea! Is there a skyrim plugin that can do something like this? I'm thinking of using Mouse3 (pressing the wheel), but only in Skyrim.

You mean an ESP? No, I don't think it can be done with scripting, neither vanilla nor SKSE or SD.

A SKSE engine-plugin that injects code into the controls might do the trick, but I think Autohotkey is an easier and more flexible approach (it's a program you run in the background, just like Steam or the SKSE launcher, and it will activate those functions only while Skyrim is running.)

I was already using Autohotkey to remap WASD to the numblock, and to change the right button into "E" and the middle button into "Z" without Skyrim's inconsistent control scheme making trouble, so adding a few extra lines wasn't a big deal.
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zoe
 
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Post » Sat May 19, 2012 6:09 am

I use a 7-button mouse and mapped the left weapon to a thumb button, it's much easier to use thumb and index finger for the weapons, since they can be moved independently.

This is how I played, until I had an idea and mapped the second thumb button to press both weapon buttons simultaneously. I used autohotkey for this, but could also have used my mouse's setup program to do that.

the http://www.autohotkey.com/script:

#SingleInstance force#IfWinActive Skyrim*XButton2::SendEvent {Blind}{LButton down}{XButton1 down}return*XButton2 up::SendEvent {Blind}{LButton up}{XButton1 up}return

Well, that sounds more or less what I wanted. So it might be possible to press th wheel and thus perform dual-cast? Sounds sort of good. I'll take a look at the autohotkey as soon as I get home. Thanks.

BTW, I'm a total dummy when it comes to codes, what would change if I wanted to "map" the dual cast to the wheel? Thanks
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Nick Jase Mason
 
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Post » Sat May 19, 2012 10:16 am

BTW, I'm a total dummy when it comes to codes, what would change if I wanted to "map" the dual cast to the wheel? Thanks

"XButton2" is the button I press, in my case one of the thumb buttons. XButton1 is the other thumb button, and Lbutton is the left button.
If you want to map left and right button to the middle button you use:
#SingleInstance force#IfWinActive Skyrim*MButton::SendEvent {Blind}{LButton down}{RButton down}return*MButton up::SendEvent {Blind}{LButton up}{RButton up}return

Save it as "dualbutton.ahk" into your Skyrim folder and either start the AHK file by double clicking before you start Skyrim, or use a batchfile to start the game (save as Skyrim.bat):

@echo offset SteamAppID=72850Start dualbutton.ahkStart TESV.exe

If you use SKSE, change the last line to "Start skse_loader.exe"
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victoria gillis
 
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Post » Sat May 19, 2012 10:53 am

If you want to map left and right button to the middle button you use:
Thanks, I made the effort to do all of that and it actually works very well.

I even made a custom launch button for Wrye Bash;
http://i.imgur.com/X5Tyi.png
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Elizabeth Falvey
 
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Post » Sat May 19, 2012 7:36 pm

Wow, it actually works! Not that I doubted you, but I feared that a froglodyte lik me would do something wrong. Thanks a bunch for the help. Actually I think you might concider adding this idea to Skyrim nexus. I guess more people would appreciate it
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Darrell Fawcett
 
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