If anything, it sounds like it'd screw up camera positioning. Or possibly make the body deformed hugely, since I don't know how tiny / huge bodyparts'll make the skeleton look.
Besides, doing tentative scaling experiments, it looks like the head shapes are just too different for that to work.
Or rather, you can, but you have to reposition the moogle head somewhere and I don't know what effect that'll have on the model. Probably nothing good. You'd probably have to screw around with bones, or something.
Yeah I know I tried it, It didn't quite work.
Hence why I Struck it out.
ANYWAY, about that thing i'm working on......
Heres a whole list of features I have for it:
BREAKERS:REBALANCED:Breakers are now very very powerful weapons... but also insanely slow and cumbersome. Think of them as a cross between a war hammer, a knife, and a halberd!
Breakers now do 2x damage to chop, 1.5x damage to slash, 1.0x damage to stab. They also have extended reaches, I used AfroKing's calculations for those.) The trade off is that they are now extremely slow (.75 speed. Fastest is the glass breaker at .85 speed) and extremely heavy (1.5x weight)!
There are a few exeptions to the damage rules:
EBONY BREAKERS: Ebony breakers now act like large, cumbersome broadswords. They do the same damage all around.
Dwarven breaker: Dwarven breaker (non-tainted) now does a whopping 2.5x damage chop and 2.0x damage slash! It also has the largest reach of all the breakers! However, it suffers several downsides:
- Its every bit as heavy as a daedric breaker @ 121 pounds (or whatever the unit of measurement is)
- its also the slowest breaker around!
- Due to the lack of a tip, thrusting it does little damage (5 at best)
Dwarven Breaker (Tainted): The tainted version trades size (reach), and damage for dramaticly reduced weight and speed (almost as fast as a glass breaker)
(WIP): Moogle Affinity. For all other races the Breakers are slow, heavy. Almost to the point that normal adventurers can't use them, and are strictly. Moogles however have a certain affinity for these weapons, and not only are they much faster with them, but they can also hold them ONE HANDED! (there will be a patch for those that would rather have them 2 handed).
It works like this: The ones you see in shops etc will swap out with a special "moogle" version when you equip them that are 1 handed and much faster.
(I'd have used some other method to increase the weapon speed, but I can't seem to find any.)
(as a consequence I had to get rid of the mundane enchanted versions of the breakers. There is simply too many of them to make scripts for all of them at the moment. Technically they're still in, you just can't buy them at the moment. And the one you have won't use the moogle affinity ability.)
RACE STATS AND ABILITIESNAMEMoogle (white ones) Renamed to "High Moogle" to put it more in line with the http://www.dandwiki.com/wiki/Machall_Moogle_%28DnD_Race%29.
ABILITIESMoogles now have their wing abilities split into two separate parts. The permanent ability which increases jump SLIGHTLY (10) and a slowfall to prevent fall damage (2); and a new "On Demand" Jumping ability with increased slowfall (7+) and jump (30+)
Also included is a "Fly" ability. A very fast levitation ability which simulates flying. However this is very physically exhausting (-5 fatigue per second for 40 seconds). Lasts for 30 seconds, and has a 40 second slowfall of 7 (for a 10 second window after the levetation ability wears off)
DESCRIPTIONNew Description based on the http://www.dandwiki.com/wiki/Machall_Moogle_%28DnD_Race%29.
KAGE MOGSINTEGRATION OF KAGE MOGS! they receive all the same bonuses as their light counterparts. However, they also have their "live in the shadows... die in the shadows" abilities.
HAIRSover 100 new hairs, thanks to a conversion of http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5357... Ren's for Ren? Ha ha!
and thats about it.