[REL] Moon-and-Star Ring - Not The Nerevarine (Lore Friendly

Post » Mon May 28, 2012 7:48 am

Moon-And-Star - Not The Nerevarine - http://skyrim.nexusmods.com/downloads/file.php?id=17634
(based on an original mod by PrivateEye - new version released with his permission)


This mod adds the Morrowind artifact "Moon-And-Star" (enchanted ring) to the world of Skyrim, but you are not the Nerevarine now and wearing it will be fatal...

In Morrowind, this ring has been created by Kagrenac and "blessed" by Azura as a test for the true Nerevarine. The ring will kill any person that is not the true Nerevarine, but will grant fortify personality and speechcraft if you are the real Nerevar reborn and are able to wear it. YOU ARE NOT THE REAL NEREVARINE IN SKYRIM!

The ring has been placed in a secure Strongbox (expert lock level) at the Shrine of Azura.

This ring will kill your character if you try to wear it, as your character is not the Nerevarine. Its use is for nostalgic purposes only (or for selling if you need some quick cash!). You can pick up the ring and view it in your inventory, but a script is triggered if you try to wear the ring which will kill your character.

If you want to wear the ring and roleplay as the Nerevarine, I suggest using the original file as uploaded by PrivateEye at http://skyrim.nexusmods.com/downloads/file.php?id=13220.

Credits: Model and textures were created by PrivateEye.
New script and implementation: By jackstarr with thanks to helpers at the Bethesda Creation Kit forum.
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A Boy called Marilyn
 
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Post » Sun May 27, 2012 10:11 pm

What happens if a companion tries to wear it?
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gemma king
 
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Post » Mon May 28, 2012 5:02 am

This should affect npcs too - the script doesn't discriminate and should apply to any actor, should they decide to wear it - although I don't know how you would force them to wear it if they don't decide to on their own!

It works by applying a paralyse effect and performing a "kill" command when the ring is equipped, so any actor that has the ability to be killed should be killed. What you may find is that if you can persuade an essential npc to wear it, they're still essential (unless you use a no-essential-npcs mod) so will be made "unconscious" instead (in their normal temporary "bleedout" state). If you want a essential npc to be able to die, you'd need a no-essential-npcs mod.
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Jonathan Egan
 
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Post » Mon May 28, 2012 9:48 am

Does this allow for murder through reverse pickpocketing? :P
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Nathan Maughan
 
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Post » Mon May 28, 2012 9:20 am

Heh, well that did cross my mind! I always play "nice" characters, and have never once joined the Dark Brotherhood, neither in Oblivion nor Skyrim...but it would be interesting to see whether this would be possible!
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Marguerite Dabrin
 
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Post » Sun May 27, 2012 8:22 pm

I like this, but how about adding a name check to it? As in, if your character's name is Nerevarine then you're spared? Obviously those who want to roleplay as him or her can just use the original version, but it would be a nice touch. :happy:
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Ann Church
 
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Post » Sun May 27, 2012 7:17 pm

I'd need to look into how to do that - but I think most people roleplaying as the Nerevarine wouldn't actually call their character "Nerevarine" - it's used more as a title (as in "Vedam Hlaalu, The Nerevarine"), and I suspect most players would either keep their original Morrowind character name or create a new name for a new character - I think a name-check would be wasted on most people! Or am I wrong?
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Chantelle Walker
 
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Post » Sun May 27, 2012 11:08 pm

I'd need to look into how to do that - but I think most people roleplaying as the Nerevarine wouldn't actually call their character "Nerevarine" - it's used more as a title (as in "Vedam Hlaalu, The Nerevarine"), and I suspect most players would either keep their original Morrowind character name or create a new name for a new character - I think a name-check would be wasted on most people! Or am I wrong?
Yes, I think a name check is a bad way to go about it. Maybe you could have players enter a console command like "IsNerevarine 1" so it distinguishes between characters.
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Ashley Tamen
 
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Post » Sun May 27, 2012 11:48 pm

Well it was just an idea to throw around, and while I was thinking of it maybe more as an easter-eggish feature, I admit you guys do make a very good point, so I'll shush. :)
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Penny Flame
 
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Post » Sun May 27, 2012 7:20 pm

Wow, that was complex! I've spent pretty much the whole day experimenting with scripting.

I've created a new version of the file that allows the player to add the "Nerevarine" perk via the console. This perk adds the Nerevarine's resist disease 100% ("Neither blight nor age can harm him") and also serves the purpose of setting up a condition to be tested when wearing the ring.

If you have added the Nerevarine perk and you try to equip the ring, you get a message saying "You are the true Nerevarine!" and you get fortify speech 10% while wearing the ring (the original in Morrowind boosts speechcraft by 5% and personality by 5%, so this is the closest I could manage).

If you haven't added the Nerevarine perk and you try to equip the ring, you get a message saying "You are a false Nerevarine, and must die!" and you die immediately.

I'll package the mod and upload the new version after I've had dinner - I need a break!

Of course it would have been simpler just to make an alternate esp if you want to play as the Nerevarine, or simply point the player to PrivateEye's original version of the mod - but at least I'm learning something out of all this!
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Laura Mclean
 
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Post » Sun May 27, 2012 11:45 pm

New version uploaded:

http://skyrim.nexusmods.com/downloads/file.php?id=17634

If you want to roleplay as the Nerevarine with this version of the mod - now you can! This is a completely optional feature and you must access this via the console.

Otherwise, the ring will still kill your character (who is not the Nerevarine) as soon as you put it on. You will now get a message when you put on the ring, saying "You are not the Nerevarine, and must die!" and you will be killed straight away.

To roleplay as the Nerevarine, bring up the console, and type:
help nerevarine

You will see a few options - one of which refers to a perk. This is the one you want. The actual code will depend on your load order, but will end in 00331E. Type the code you see in the console:
player.addperk xx00331E
(replace the xx with the first two letters of the number that you see in the console)

This adds a perk called "Nerevarine" - adding resist disease 100% ("Neither blight nor age can harm him") and also serves the purpose of setting up a condition to be tested when wearing the ring.

If you have added the Nerevarine perk and you try to equip the ring, you get a message saying "You are the true Nerevarine!" and you get fortify speech 10% while wearing the ring (the original in Morrowind boosts speechcraft by 5% and personality by 5%, so this is the closest I could manage).

Alternatively, PrivateEye's original version of the mod also allows you to roleplay as the Nerevarine.
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My blood
 
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Post » Mon May 28, 2012 7:52 am

Ha! Now I feel like roleplaying as my old Morrowind character, Selena Dinyalu. The Nerevarine doesn't age, right?
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TASTY TRACY
 
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Post » Mon May 28, 2012 2:52 am

The Nerevarine doesn't age, right?

Well, the Nerevarine Prophecy does say "Neither blight nor age can harm him," so, yup, I'd interpret that to mean the Nerevarine's basically immortal. (Makes sense; I believe "normal" corprus sufferers were also functionally immortal...they were just also mutated and totally insane. Since the Nerevarine's corprus was never really "cured"--just had the harmful effects removed--he/she would get the same benefits.)
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Izzy Coleman
 
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