1. The easiest one. How do i display a globalvariable in a message? I want statistics to be displayed in a textbox when i cast a spell. This way i don't have to change the menu.
2. I want a self-spell to trigger when the player kills a friend. by now i got that i need to do a "if killed guy is in friendfraction" that isn't the problem, but it is a self-spell so i can't simply get a target. I could use GetCombatTarget() but how can i get his death so that it is triggered when the actor dies?
3. My biggest and most complex problem. Can i spawn something arround me? I want a ripcage to be summoned arround me when i use a spell to shield me. That isn't too terrible, i could make it a armor. But my second level of the spell would include summoning a big skeleton or it's upper body arround me that would move with the caster and use it's weapon when the caster does swing his weapon. What i want is pretty much exactely this:
http://iblos3om.files.wordpress.com/2011/02/sasukesusanooincomplete.png (Note the caster shielded at the bottom)
Is there a way to do this, or is it too complex?