more Tamriel provinces to explore in the new DLC?

Post » Wed Jun 13, 2012 7:18 pm

I don't know if you're aware of this, but I wasn't and I would like to share this with you and know what you think and maybe give some answers if there are some already know:

http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim

what do you guys think of that?
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Saul C
 
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Post » Wed Jun 13, 2012 2:50 pm

I hope all the action stays in Skyrim and its nearby islands. The map is probably made for the people who like to push the borders to see what's on the other side.
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LittleMiss
 
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Post » Wed Jun 13, 2012 6:22 pm

With all of Tamriel being in TESO, I doubt it.
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Soku Nyorah
 
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Post » Wed Jun 13, 2012 11:37 am

With all of Tamriel being in TESO, I doubt it.
TESO takes place a 1000 years ago and is made by a different company. It is viable that Beth could make a province look completely different and no one could [censored] about it. not to mention that the dlc would probably come out before the MMO.
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Carlos Vazquez
 
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Post » Wed Jun 13, 2012 5:48 pm

I think it's too much for just DLC. So probably not.
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Kate Schofield
 
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Post » Wed Jun 13, 2012 12:34 pm

TESO takes place a 1000 years ago and is made by a different company. It is viable that Beth could make a province look completely different and no one could [censored] about it. not to mention that the dlc would probably come out before the MMO.

Would they use this same map and engine for the MMO? I hope they keep the MMO a more 1rst person combat game and not that 3rd person helicopter style view like WOW.
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Arrogant SId
 
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Post » Wed Jun 13, 2012 9:36 am

Would they use this same map and engine for the MMO? I hope they keep the MMO a more 1rst person combat game and not that 3rd person helicopter style view like WOW.
No, unfortunately not. It's an uglier engine and 3rd person.
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tegan fiamengo
 
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Post » Wed Jun 13, 2012 7:44 am

I think it's too much for just DLC. So probably not.

I agree. Even one entire province would be too much probably
What they might do is add part of a province, say for example the west of Morrowind (with the city of blacklight) which you can enter via the Dunmeth pass or the road from Riften
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Brandon Wilson
 
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Post » Wed Jun 13, 2012 12:36 pm

I think it's too much for just DLC. So probably not.
They did a good job on the shivering isles? I don't see why not, but I doubt they would to to be honest.
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matt oneil
 
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Post » Wed Jun 13, 2012 11:46 am

I don't know if you're aware of this, but I wasn't and I would like to share this with you and know what you think and maybe give some answers if there are some already know:

http://ppsh-41.tumblr.com/post/13145143504/entire-tamriel-landmass-built-into-skyrim

what do you guys think of that?
That is VERY old news. And I highly doubt there is any purpose to them other then looks. (There are 3 gates you know.)
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Marine Arrègle
 
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Post » Wed Jun 13, 2012 9:00 am

They are there for a reason. There is no other logical conclusion.
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Noraima Vega
 
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Post » Wed Jun 13, 2012 3:12 pm

That is VERY old news. And I highly doubt there is any purpose to them other then looks. (There are 3 gates you know.)
Yes and no. :smile: Only the LOD terrain appears in Skyrim, in the same way most of the surrounding landmass was present in Oblivion too.

However, there are details included in this LOD that doesn't make sense unless future expansion will add some real terrain beyond the borders of Skyrim:

-Whitegold tower and Red mountain were inserted in the LOD. Why? There's no point in Skyrim from which this two features are visible. Red mountain would be visible in the distance only if west Morrowind is included (the landstrip between the sea of Ghosts and Skyrim eastern border). Whitegold tower would be visible only from northern Cyrodil or maybe some mountain range in Hammerfell.

-4 roads out of Skyrim. Why? One could argue that Skyrim has to be connected somehow to the rest of Tamriel. When bethesda made Oblivion they didn't include any road to the borders and this puzzled many people.

-The closed gate in Riften. Behind it, there's a paved road, a few secondary locations and a gate to... west Morrowind. Why that gate was closed in the first place? There's a road behind it and a few locations that can be accessed by traveling around the mountain. That closed gate alone is, for me, the greatest hint Bethesda could drop about the future DLCs.

-In addition to said road to Morrowind, there's another leading to it past Refugee point. Not one but two roads to Morrowind!

-The road southeast of Falkreath leading into Hammerfell. Again, only for the sake of completeness.

-The road and closed gate to Cyrodil. Well, this one may remain closed. it's the place where supposedly, the player was caught trespassing and thrown onto the cart with the rest of the prisoners being sent to execution. Its presence just makes sense from a histhory point of view.

-No roads going into High Rock. That's interesting... Bethesda, for whatever reason, created roads going into the neighbor provinces but not to High Rock. There's a road, west of Solitude, that leads to nowhere, just like the roads of Oblivion once they reached the border. A hint that High Rock won't appear in any future DLC planned, maybe?
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Jonathan Windmon
 
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Post » Wed Jun 13, 2012 8:15 pm

I disagree. Grand Theft Auto 4 (love it or hate it) set the bar pretty high on DLC content size so it is possible that Bethesda could in fact follow suit with massive areas as well. I've heard that Skyrim was only 3 gigabits which is considered small (yes I know several features were too broken to be implemented but will be added later) since logically most of that is AI, Items, the Quest system, the games engine and so on it is not unreasonable to think an expansion of Cyridil would fall safely at around 2 gigs. That is still safely in expansion pack territory.

Yes and no. :smile: Only the LOD terrain appears in Skyrim, in the same way most of the surrounding landmass was present in Oblivion too.

However, there are details included in this LOD that doesn't make sense unless future expansion will add some real terrain beyond the borders of Skyrim:

-Whitegold tower and Red mountain were inserted in the LOD. Why? There's no point in Skyrim from which this two features are visible. Red mountain would be visible in the distance only if west Morrowind is included (the landstrip between the sea of Ghosts and Skyrim eastern border). Whitegold tower would be visible only from northern Cyrodil or maybe some mountain range in Hammerfell.

-4 roads out of Skyrim. Why? One could argue that Skyrim has to be connected somehow to the rest of Tamriel. When bethesda made Oblivion they didn't include any road to the borders and this puzzled many people.

-The closed gate in Riften. Behind it, there's a paved road, a few secondary locations and a gate to... west Morrowind. Why that gate was closed in the first place? There's a road behind it and a few locations that can be accessed by traveling around the mountain. That closed gate alone is, for me, the greatest hint Bethesda could drop about the future DLCs.

-In addition to said road to Morrowind, there's another leading to it past Refugee point. Not one but two roads to Morrowind!

-The road southeast of Falkreath leading into Hammerfell. Again, only for the sake of completeness.

-The road and closed gate to Cyrodil. Well, this one may remain closed. it's the place where supposedly, the player was caught trespassing and thrown onto the cart with the rest of the prisoners being sent to execution. Its presence just makes sense from a histhory point of view.

-No roads going into High Rock. That's interesting... Bethesda, for whatever reason, created roads going into the neighbor provinces but not to High Rock. There's a road, west of Solitude, that leads to nowhere, just like the roads of Oblivion once they reached the border. A hint that High Rock won't appear in any future DLC planned, maybe?
Missed the one from at Refuge Point. Do you have a map for these things. I found 3 of them plus plenty of places to illegally cross the border.
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Natalie Harvey
 
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Post » Wed Jun 13, 2012 5:08 pm

Missed the one from at Refuge Point. Do you have a map for these things. I found 3 of them plus plenty of places to illegally cross the border.
Unlike the other three roads, there's no gate here: just the paved road that stretches well into Morrowind. Once you reach Refugee point you just have to follow the stones till you're blocked by the invisible barrier.
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Joanne
 
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Post » Wed Jun 13, 2012 9:19 pm

I think it's too much for just DLC. So probably not.

They did say it would be more "expansion like" rather than DLC so they could add entire continents (although still probably not as big as Skyrim).
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Del Arte
 
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Post » Wed Jun 13, 2012 3:21 pm

GTA IV's expansions didn't add new landmass. It added new stories and characters.
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Eoh
 
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Post » Wed Jun 13, 2012 6:32 am

They did already a great job when shivering isles was released i was amazed how vast and detailed the expansion was ....im not sure this is the kind of product they are persuing this time around ....
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TOYA toys
 
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Post » Wed Jun 13, 2012 10:12 pm

Please use the existing DLC discussion topic: http://www.gamesas.com/topic/1372881-dawnguard-and-future-dlc-discussion-thread-27/
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Robert
 
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