Sister - Good to know. Thanks for the feedback.

Chaka - Ty as always

Knots & Kirlian - Sounds cool, the problem is they don't look so good on every face. I'll try to see if I can work it out tho.
Lyssia - It made sense.
Regarding the head mesh, I could easily shorten the chin in max, but then I'd lose the morph controller. She'd never be able to talk or blink. It's a pretty frustrating quandary. Either she looks bad with long hair, or she is a mannequin. >_< But yeah I agree, the face is very 'craggy'. I think I'll still release it just for a touch of variety, but I won't be working with that head anymore I don't think.Denunci - Thanks much!
OMG! I figured out the setting in 3ds max to keep the NiMorphController node when I export!!! I CAN DO ANYTHING I WANT TO THESE HEAD MESHES! I HAVE THE POWERRRRR
..ahem. Sorry. This is pretty frickin exciting though.
EDIT - False alarm. Any head mesh I modify can't be textured, just shows up white.
.. /facepalm

You just keep getting better and better! Is the hair going to be part of the release as well, or should I go shamelessly beg Akavir666 to share?



