Levitate.
Yes, we know, levitation can be broken. However, levitation doesn't have to be broken. I'm not asking for a spell that costs 50 magicka that allows me to walk on air for an hour, but something to help me over the mountains, or to get to a good sniping spot. This could be balanced by enemies having more projectile weapons/spells, or simply the fact that, enemies without them/the magic to get to you, are f****d. A bit of "fantasy-realism," if it exists.
Mark/Recall
Very awesome spells. Mark a spot, and recall(teleport) to it. Limited to 1 mark. This obviously has the potential to be broken, but could be balanced by not being able to cast the spell "with enemies nearby," or during a triggered event.
Open/Lock
The ability to lock and unlock containers/doors to varying levels depending on spell strength.
Silence/Sound
Disrupts spell-casting.
Slowfall
Water walking/swift swim
Jump
Jump higher.
Feather/Burden
Reduce/increase carry weight.
In past games(especially Morrowind) magic was so versatile, you could do pretty much anything with the right spells, and skill. I hate to see my favorite aspect of the series slowly diminish as each new title comes out. If magic seems broken, it's because it's *MAGIC.* Shooting a flaming ball of hurt out of my hand is no more insane than flying, walking on water, or teleporting. In Morrowind, it seemed like every class used magic, they just used different spells. In Oblivion and moreso in Skyrim it feels like the classes are much more segregated and magic use takes very serious commitment(especially in perks.)
Spell-making, plus Morrowind spells would have made this game much more fun. Obviously a game built around a certain magic system would require a lot of work to rebalance and implement a new system. Ambitious modders please return some of the elements that made me turn my head to this series.
