I've been working on this while I procrastinate with armor. It's a resource for modders to place more diverse variants of pottery and clutter in their mods. http://skyrim.nexusmods.com/mods/24883/, but I need more input than a release gets.
These are kind of old pictures. Once I've gotten some minor hangups out of the way I can take nice new ones.
[img]http://imageshack.us/a/img211/3750/dishesrow1.jpg[/img]
[img]http://imageshack.us/a/img90/6918/dishesrow2.jpg[/img]
[img]http://imageshack.us/a/img812/8113/dishesrow3.jpg[/img]
[img]http://imageshack.us/a/img819/6316/dishesrow4.jpg[/img]
[img]http://imageshack.us/a/img22/9134/therebedragons.jpg[/img]
My mod already has rusty iron, redware, ceramic, glass (4 colors with two alternate normals for variant pieces each), iron, brass, bronze, dwemer, tarnished silver, silver, gold, and limeware. There's also glazed (five colors and an as of yet unknown set of trims) to be added.
To do more, I need something.
I need input from other, more attentive Morrowind players, and Daggerfall players if there's interesting facts or lore that'd help. I also need modding help, since I've never learned certain bits of modding for these games.
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On gold... Would you say it was absent as a decorative accent in Morrowind due to price, rarity, or the quality of the material?
(You can see what looks vaguely like gold on the ebony armor, but we know exactly why that's so expensive.)
How much more valuable than silver would it be, in perspective. More importantly, do you think the gold coins are an alloy coin, and thus not worth their weight in gold, and unusable for gold mass/weight value comparisons?
Is it feasible to have lost dwemer alloys, or some technologically out of reach ore that make their coins more valuable than gold coins? (For example, something that melts really, really hot, or something that needs real science to create)
(I'm making them on a "Piece of Eight" splittable coin pattern. With their form of logic I doubt they'd pretend a small disc of metal or metal alloy was anything more than that.)
How would you translate Morrowind's alcohol effects to Skyrim?
What would be a non-obnoxious way to have dwemer or otherwise metal polsh/cleaner exist as a crafting item?
How do I script a torch item to give the player an item when it runs out of time?
What do I call those non-dwemer looking "dwarven" items? I had a thought that they were possibly more recent fakes, or replicas of something. Maybe something specific to the dwemer of the area. I know in any case though that they don't and won't match well with the other pieces, which I was going to reskin.
How do I scale value of craftsmanship and value of materials fairly with the items? What is a realistic value system?
Which of these ideas sound good or stupid?
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Mages, apothecary, or college ware, in a blue-gray-purple sort of color, with a pewter band of weird runes.
ancient gold, mystic gold, first era gold, with kind of creepy old designs, possibly celestial
steel, which unlike iron is almost too wasteful to consider in real logic.
cyrodiilic silver+tarnished, with either imperial dragon designs or roman variety scenes with greek key borders.
patina brass
patina bronze
psijic order, in that same striking color combo.
thalmor gilded silver, with a slightly more gothic element to it.
ancient nord, as in more keyed to real life nordic art.
orcish fine ironware, with a very finely worked design and finish.
hammerfell mosaic porceline, with a mosaic of fine glass inlaid in an ivory colored porceline.
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Alright, I'll be on this to slowly mold this post. I'd post the pics on here, but I hadn't known I could, or that posted ones wouldn't show up right. I'm on 56k, so it'd take a bit...