The Background:
When I played Morrowind, a great deal of enjoyment was had from finding a cool/rare/unique item in a dungeon and bringing it back to my house. I'd find a table or shelf to put it on, and forevermore I could walk past it and remember fondly. I might have an alchemy lab set up with all sorts of bottles and ingredients strewn about, I would have bookshelves full of strange Dwemer devices, and I'd candles down on railings. I certainly doubt I'm alone in this mindset, many of us loved doing this and many of us experienced the horrors of the "overflow loot bag" due to excessive item placement..
That annoyance aside, Morrowind had a brilliantly simple way of dropping items in that you could just place it, free of physics, wherever you had aimed your cross-hairs positioned.
Oblivion gave birth to "realistic physics", and we all loved that. Especially when it took ten minutes to place a bottle on a nightstand. I remember there being a mod that summoned an item placement shrine of some kind that painstakenly allowed you to rotate items and lock them in place. It was clunky to use, but had the benefit of letting you mound swords on walls.
The Request:
I propose a mod that will allow players greater control over item placement. Players who want to decorate their domecile with various treasures should be able to do it quickly and effeciently so they can get back out and adventure more. Players shouldn't have to quicksave before each placement for fear of the physics engine and how it might cause a catastrophic domino effect at any moment. Players shouldn't have to plan out ahead of time, on a graphing calculator, what order they put items down on a shelf.
Unfortunatly, I am not a modder, so I can't make this happen on my own. I don't know exactly how this would be gone about, but I have a few thoughts.
1) How did the game designers place items in the game to begin with? What placement options are there when decorating a house in the Creation Kit? Can this be tapped into and converted into a mod for the every day joe gamer?
2)Is there a way to turn off the realistic physics of items being dropped from inventory, have them dropped at cross-hairs, and then resume their physics properties? I'm sure Joe gamer would even settle for a new "drop item" button that just plain shut off physics when used. EG: press [R] to drop at your feet with normal physics, press [Y] to drop on cross-hairs without physics. items dropped this way can't be interacted with except to pick back up.

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