My quest is, what's the most efficient way to check if they are alive/the alias has filled, then move them if they are alive?
My two ideas are:
1. Do an 'If' check for every single alias and if they are alive, move them with MoveTo().
2. Simply call a MoveTo() on 'MyAlias.GetReference' for each alias. The idea being that if they're dead and the alias is empty, the line simply does nothing. Will this crash the game if the alias isn't full? Or will it just quietly not do anything and skip over that line?
Two would be ideal for me since running all those If checks has to be a bad way to do this. I'm just not sure what calling a MoveTo() on an empty alias will do, if anything.
What's the best way to do this?
Thanks for any input!