My plan is to write a node based editor and an audio library that, when finished and hooked up, would allow anybody to create a much more dynamic musical environment for skyrim.
Examples:
1) Imagine entering a dungeon and immediately get a custom track, as you delve deeper into the dungeon, the music track becomes more and more ominous. Once you reach the final boss, the music changes to a deep bass, slow tempo version, until you engage, at which point a more of epic track comes in.
2) Upon engaging a dragon, custom dragon music begins. The system monitors your progress and eventually switches tracks to a louder more epic piece.
3) Custom music per region with unique battle music.
All should be possible. More over, multiple people should be able to add their own tracks, and modify their own portion of the world.
Technical details:
I will use Script Dragon to hook into and monitor what is occuring in skyrim. You can also monitor locations and track creatures and their health in the game.
Using FMod, I'll play mp3 tracks according to the data written from the editor tool I'll write.
I have many reasons for writing this. It's not aimed directly at Skyrim. But I want to post to see what kind of interest people would have in such a thing. And even more importantly, if anyone would use the tool help fill out the environment.
Here is the beginning of the tool. I used a previous control I had written to begin to mock up what it might look like. It will change a lot from this though. Just doing the mockup I see all sorts of problems, but it gives a general gist
[img]http://s8.postimage.org/woqo3botg/Music_Gen.jpg[/img]