I know a lot of gamers could really care less about the face creation tools offered in a lot of videogames these days. And of those that do have a vested interest, most probably aren't excruciating over their character's face at the beginning of the game to the extent that I invariably do. But it's something that's caused me a lot of grief over the years since they started introducing this feature into roleplaying games.
Maybe it's because I'm coming at this from a fine arts background. Maybe it's also something to do with preferring to play in third-person when given the option (which means I'm seeing my character a lot more in these games than those who are going through in first-person.) Or the realization that (almost every time) the choices I'll be making will be set in stone for the rest of the game. Most likely it's a combination of everything.
What's been the bane of my gaming experiences in most of these games where you can create your own character's face, is that I love having that option, but I continually find I'm struggling with the options available to me. It's rare that I find myself with an end result that's at all similar to what I'd set out to create.
The finality of these decisions is also very troubling to me. Often it's only after playing with my character for a couple of hours that I'll notice his nose is slightly too low on his face, or his eye just a bit too close together. I have Skyrim on PC, so in that case I can simply bring up the console and re-enter the facegen to make my tweaks. But in almost every other game, I don't have that option (even when I do have them on PC instead of console.) There's rarely any chance to go back and make any tweaks to what I've created.
Which means I have to either learn to live with these minor imperfections on a character I'm going to be playing with for months (or in the case of Mass Effect, for example, over the course of three games, ostensibly.) Or restart and go back to the very beginning - hoping that I can remember my original settings, and then tweak from there (and then pray that I won't notice any other problems down the road.) Going back to my Mass Effect experience - I can to this day recite verbatim the first half-hour of dialog in that game, I'd gone back so many times.
I just don't see why these games have to make (what, to me, is such an important feature) so final, at so early in the game - most times before you've even seen what your character will actually look like in-game and during dialog. I remember Oblivion, for example, at least gave you one last chance at the conclusion of the tutorial, to go back and make any tweaks you feel you'd need.
I also dislike the general setup of most of these tools. Again, as an artist, starting out with a fully-formed face and then morphing features from a given starting point is counter intuitive to me. I don't know how else you'd go about it - but I'd love to see a game some day that lets you start out deciding the general characteristic (head shape, proportions, etc) before having to worry about the fine details. (Say, by starting out with a fuzzy and featureless image that gains more resolution as you come closer to your end result.)
As well, I find most of these games either don't have the sliders I most want to have (for example, rarely is there a slider that lets me morph a face along the 3/4 axis in a simple way.) Or have sliders that really should be extraneous. Barring specific exceptions, most human faces fall into the same proportional rules, generally. I shouldn't really need sliders to move the nose up and down the face individually, or morph the eyes together and apart. Rather, a slider that alters the overall proportions of the face makes a lot more sense, without making the player deal with coming up with a human (or alien, or Khajit, etc) face that doesn't look like a mutant, would (I think) be a lot easier for everyone involved. (And I believe Oblivion, at least, had these sliders, at least to some degree.)
In short, I really, really like the option to design my own unique face in roleplaying games. To me, it adds a lot of extra personality and customization. While not a necessity, I always find it a welcome feature in videogames. But it's also led to a lot of extra stress on my part, and often leaves me with settling for something other than what I'd intended. It's a neat feature that I always welcome - but I also think there's loads of room for improvement in this department that I don't think we've even begun to scratch the surface of a really workable solution that straddles the line between ease-of-use, and giving players the options they'd like.
Anyway - am I the only one who puts this much thought into making their characters in these games? Does anyone have any stories about their own trials and tribulations with tools? Games that included this feature exceptionally well (or exceptionally poorly?)