Nano Vision and Stealth - Annoyance

Post » Tue Aug 31, 2010 9:03 pm

After having played the multiplayer for a while I'm going to have to say this game is stuck between two different worlds.
Camping
The cloak makes camping ridiculously easy now. The cloak is also pretty much mandatory for moving around the map and this isn't good for a run&gun game. It seems a lot of my kills have been gotten from bumping into people in stealth.
Nanovision
Crysis looks good on PC. Nanovision ruins this utterly. Having to constantly switch in and out of nanovision to catch cloaked players is not fun combat nor does the game look very good in nanovision. Furthermore, nanovision has to harsh a penatly by draining energy. The nanovision has a clear disadvantage where it can't be used at long range to spot enemies, so why it drains energy is beyond me.

Cloak
This is simply to powerful and lasts far too long for a run&gun game. It's not fun and it's very hard to spot.

Suit energy
It is not fun to feel completely vulnerable everytime your suit needs to recharge. If nanovision did not cost energy this wouldn't be too bad however, it does and feeling utterly vulnerable is not good.

Map Flow
Cloaks adds constant paranoia and this isn't good. Good multi-player FPS games have map design where you don't have to constantly check 360 degrees around you. In Crysis I do feel like I have to and the cloaking does not improve the situation.

Overall
The suit feels simply too powerful for multiplayer. The suit takes you from one extreme to the other constantly. You go from super ninja who is nearly invisible, to armoured tank far too quickly. The playing field never feels equal and it s far to easy to kill from surprise in Crysis 2.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Wed Sep 01, 2010 12:03 am

Have you really played much in armor mode? No way would i call it a tank, seem to die faster in armor mode than i do outside of it, plus if you do manage to win the shootout your nill out of energy to slip into cloak and get away were if you didn't use armor mode you can. I do agree to a degree though seems like the only real two uses for the suit in crysis2 is cloak and run/jump. MP seems to have lost alot of its tactical variety that was in the original.
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Tue Aug 31, 2010 11:30 pm

What the hell are you looking for? Sounds like you want to play COD not Crysis.. Crysis is all ABOUT the suit. If you don't like it, don't play it. It's like playing a racing game saying, "This game is stupid, you have NOS and aero, that's so cheap and hard to play against, I want you to change it to flat tires, and civic engines please or else I call bad game." I don't mean to sound rude, but this just isn't the game for you - obviously! =)
User avatar
mishionary
 
Posts: 3414
Joined: Tue Feb 20, 2007 6:19 am

Post » Tue Aug 31, 2010 8:58 pm

The game is about the suit but the way its been designed, the suit is pretty much pointless since most spend most their time in one mode only.
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Wed Sep 01, 2010 2:21 am

What the hell are you looking for? Sounds like you want to play COD not Crysis.. Crysis is all ABOUT the suit. If you don't like it, don't play it. It's like playing a racing game saying, "This game is stupid, you have NOS and aero, that's so cheap and hard to play against, I want you to change it to flat tires, and civic engines please or else I call bad game." I don't mean to sound rude, but this just isn't the game for you - obviously! =)

The suit is not balanced in gameplay. The cloak is too powerful and lasts too long. If you have played any run&gun games before then you would realise how important getting the first shot off is. When you die in a few bullets getting the first shot off is important.
User avatar
Racheal Robertson
 
Posts: 3370
Joined: Thu Aug 16, 2007 6:03 pm

Post » Wed Sep 01, 2010 12:32 am

How can it be unbalanced when everyone has it? That's the definition of balance, everyone's got the same tools.
User avatar
bimsy
 
Posts: 3541
Joined: Wed Oct 11, 2006 3:04 pm

Post » Wed Sep 01, 2010 1:25 am

Certainly suit powers are imbalanced and need to be tweaked. However, my problem is the energy budget. Both armor and stealth aren't powered long enough to be truly useful. You walk from place to place it isn't so bad, but if you try to get around the map with some authority you quickly open yourself up to being back-stabbed, which seems to be a favored tactic. Nanovision, as ugly as it is, needs to pull a lot less power in order to be useful.

MP has great potential, but it seems like Crytek blew it to the point where the mess may not be fixable.
User avatar
Danger Mouse
 
Posts: 3393
Joined: Sat Oct 07, 2006 9:55 am

Post » Wed Sep 01, 2010 6:34 am

Looks like Incendius and the lot of saggy naggers should play another game...
The suit is perfect... it limits you to certain extend but that limitation taken into account gives you awesome features. Learn to use the power with it's limitations.
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Wed Sep 01, 2010 9:12 am

run&gun? f u with r&g games, go play COD, i hate u stupid runners, cuz of you every coming game is pure ****, u have cod, homefront and other ****, go play it, dont ruin games with ur stupid complaints
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Tue Aug 31, 2010 6:14 pm

I have no problems with cloak or armor mode. and If your not lasting as long in armor mode as out of it, then you just really svck. I pull an armor mode just before combat, and I almost always come out the victor, if I don't, I hardly ever do.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Wed Sep 01, 2010 4:53 am

There is a game thing called classic, go play on that, you don't get the suit.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Wed Sep 01, 2010 9:23 am

Sad to say but this very typical saying applies.

"Learn to play" (n00b) :D
User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Wed Sep 01, 2010 12:58 am

Nanovision is ridiculously good and i don't think anyone can deny it. Armor mode is pretty fine imho, just go for headshots.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Tue Aug 31, 2010 9:51 pm

In the demo I never used Cloak, just Nanovision to counter Cloak. Now, with the nerfed nanovision in the release version, I find the only counter to Cloak is to cloak yourself, giving you the same time to spot the enemy that he has to spot you. I kind of dislike both scenarios, maybe if Cloak Tracker would be more powerful it would be nice, but I'm not sure. After all, cloaking is what this game is all about. I understand the negative comments, but also the positive ones. Hopefully Crytek finds some better way to tweak it, than just reducing the Nanovision range (which btw still shows other warm objects at any range..)
User avatar
Taylor Tifany
 
Posts: 3555
Joined: Sun Jun 25, 2006 7:22 am

Post » Wed Sep 01, 2010 9:56 am

What the hell are you looking for? Sounds like you want to play COD not Crysis.. Crysis is all ABOUT the suit. If you don't like it, don't play it. It's like playing a racing game saying, "This game is stupid, you have NOS and aero, that's so cheap and hard to play against, I want you to change it to flat tires, and civic engines please or else I call bad game." I don't mean to sound rude, but this just isn't the game for you - obviously! =)

The suit is not balanced in gameplay. The cloak is too powerful and lasts too long. If you have played any run&gun games before then you would realise how important getting the first shot off is. When you die in a few bullets getting the first shot off is important.

Yes i agree, we should nerf the cloak so it can only do half damage so people cant just run arond the map anymore head shoting people with the cloak. Its so cheap!
_sarcasm brought to you by snakefang, because he loves you_
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed Sep 01, 2010 5:26 am

I can understand the powers using energy, but sprinting doesn't need to use energy and it creates an even more campy playstyle than the cloaking already does because people don't move around since it drains all their power too quickly.

And since everyone is constantly having to stop, hide and let their energy recharge it makes the game too campy and just slows everything down. No to mention it makes the MP feel even more gimmicky than it should.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Tue Aug 31, 2010 6:17 pm

Not being able to sprint after you energy completly drained is stupid and makes no sense at all. You should be able to sprint just not as fast as with energy to still be able to hide somewhere or get out of the fire. If you're under fire and you have no energy you're 99% a dead man cause even an old grandma with a crutch can easily overtake you then. Fixing this should improve gameplay a lot.

Another thing which bothers me is the Nanovision. Why did it get nerfed so hard? I barly use it now because I'm afraid I'm gonna fail to see an enemy. People have to get very close so you see them via nanovision. Whats the point in nanovision now? Either you use it a lot and fail to see enemys not within the nanovision-radius or you barly use it and fail to see cloaked ppl. It's completly useless atm imo.
User avatar
Annika Marziniak
 
Posts: 3416
Joined: Wed Apr 18, 2007 6:22 am

Post » Tue Aug 31, 2010 6:41 pm

If nanovision didn't use up energy than there wouldn't really be any point to cloak would there?
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm


Return to Crysis