» Sun Mar 21, 2010 6:39 am
[quote][quote]I disagree, the fast changing on a xbox controller was not managable, at least not for me. And that's the problem. Secondly , even for trained Pc-gamers (you don't count, as you're too 1337) it's hard to get used to the 4 modes and change them quickly. They open the drag menu, think about what to use and then toggle it. Whilst this process gets faster it won't get fast enough to really use the nanosuit as it's meant to be. (One example; using speed to run in front of enemies and then strength jump over them) This was hard for many people, which took a big coolness factor away from the nanosuit. So the most obvious solution is to reduce complexity.[/quote]
That is **** and you know it. I have known Crysis players that were leagues BETTER than me, and lo and behold, they used a gamepad.[/quote]
I am going to have to agree with you Talon, hitting the RB and flicking the anolog stick is incredibly easy, it is almost the same reaction time as using the mouse and essentially 'twitching'!
What is so 'complex' about moving a stick in a said direction?
Another thought, as being able to run the original Crysis at playable FPS on maximum settings, (30FPS on average, 1920x1200 etc..), I really hope that Crysis 2 will have DirectX11 used to at least half of it's potential, i do not like the idea, it really 'irks' me to be honest, of, in a way, downgrading a masterpiece (in terms of art) just so they can get a share of the console market..
Even if they do so, they should just release a patch for us Higher-end PC users to have a much more aesthetically pleasing experience.