Nanosuit 2 - Is the change good?

Post » Sun Mar 21, 2010 11:24 am

So, i have been thinking about this for a while, but never really came around to posting it on here for your guys input. Of course, the Nanosuit 2 and what exactly it does is pretty foreign to most of us right now, but one thing is for sure - the Nanosuit 2 has been heavily changed from the original model. How many of you are worried about the change? The first nanosuit worked perfectly on PC, and i heard using it on a console gamepad wasnt an issue either, so i dont think thats why Crytek changed it. There were never any complaints about how the Nanosuit 1 worked or the modes or anything. As the saying goes "If it ain't broke dont fix it". The nanosuit functionality is the key, the crutch, to the Crysis franchise. If the Nanosuit 2 does not work as good or better than the first one, the whole game is guaranteed to flop over dead.

So, here is where your input would be nice. :) Discuss and when you are done write down your level of worry (out of 10) for the Nanosuit 2 changes.

My level of worry: 7 I trust Crytek to not mess it up, but even one small mistake and the crutch that Crysis 2 rests on, the core functionality and gameplay, could ruin the game.
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gemma
 
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Post » Sun Mar 21, 2010 3:43 am

I like the direction they're taking with the two direct playstyles, as it caters to those who had their strategy in Crysis 1. On the same token, I hope that they didn't overhaul any of those mechanics.

I just wonder how you can use cloak and trasition to armor still. I wouldn't want armor to be inaccessible to me even if I played more stealthily. Thanks
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Jesus Lopez
 
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Post » Sun Mar 21, 2010 2:45 pm

I disagree, the fast changing on a xbox controller was not managable, at least not for me. And that's the problem. Secondly , even for trained Pc-gamers (you don't count, as you're too 1337) it's hard to get used to the 4 modes and change them quickly. They open the drag menu, think about what to use and then toggle it. Whilst this process gets faster it won't get fast enough to really use the nanosuit as it's meant to be. (One example; using speed to run in front of enemies and then strength jump over them) This was hard for many people, which took a big coolness factor away from the nanosuit. So the most obvious solution is to reduce complexity.
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xx_Jess_xx
 
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Post » Sun Mar 21, 2010 2:19 am

I really hope they don't take away the the option to choose a single suit mode.

I still have yet to understand what they have really changed on the NS2. Is Speed and Strenght mode really combined now or do we have a new slot on the suit were we can combine two suit modes into one?

If they are really taking away the option to choose a single mode and replace it with 2 combined ones.. it's going to svck, because in my opinion they will take away half of the strategy of the game and every single person has a different strategy AND his/her own play style.

I do know they have added a new funtion to the suit called tactical mode? Where the suit is able to gather information about everything around it, like how many hostiles and what kind of weapons they are holding.

Untill someone can clearify what does the new suit actually do, I think I'm going to make you some company on that 7, Talon.


@ Zezeri... On that example I think some people didn't realize that by using speed or strenght or cloak, they'd loose the extra protection, (Armor), the suit provides.

When I played against to some people new to Crysis, I would sometimes be called cheater by them because I killed them too fast.

The reason I killed them too fast was because they came at me with Speed or Strenght mode. When they actually didn't realise when getting shot at with those modes, the damage taken goes straight to the health bar instead of depleting the energy bar first like it would in Armor mode.
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matt oneil
 
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Post » Sun Mar 21, 2010 3:53 pm

There are two modes:
armor (incoorpates strength and kicking stuff)
stealth (move silently, stealthkills, cloak)

The tactical mode is basically just an enhanced binoculars. And I agree about the Suit modes. But let's see how it turns out.
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Taylah Haines
 
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Post » Sun Mar 21, 2010 1:17 pm

There are shortcut keys for NS1 ( example; double tap shift turns speed mod or double tap crouch turns cloack) you can change mods very fast and yes you can usie speed to run in front of enemies and then strength jump over them very easy !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Sabrina Steige
 
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Post » Sun Mar 21, 2010 10:39 am

[quote]I disagree, the fast changing on a xbox controller was not managable, at least not for me. And that's the problem. Secondly , even for trained Pc-gamers (you don't count, as you're too 1337) it's hard to get used to the 4 modes and change them quickly. They open the drag menu, think about what to use and then toggle it. Whilst this process gets faster it won't get fast enough to really use the nanosuit as it's meant to be. (One example; using speed to run in front of enemies and then strength jump over them) This was hard for many people, which took a big coolness factor away from the nanosuit. So the most obvious solution is to reduce complexity.[/quote]

That is **** and you know it. I have known Crysis players that were leagues BETTER than me, and lo and behold, they used a gamepad.
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loste juliana
 
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Post » Sun Mar 21, 2010 3:48 pm

I'm afraid of this... The 4 suit modes just worked perfectly, Also, why would changing the modes fast be impossible on a console? I think it'd be easy to hold down some button and then turn the pad into one direction to choose it.
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Latino HeaT
 
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Post » Sun Mar 21, 2010 11:32 am

I don't think the reason is the console, if it was, it would be just press LB or R2 and use the directional pad
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Kelly James
 
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Post » Sun Mar 21, 2010 5:40 am

[quote]That is **** and you know it. I have known Crysis players that were leagues BETTER than me, and lo and behold, they used a gamepad.[/quote]
lmao sure

@daniel.klein
The idea is to simplificate the nanosuit, which enhances the gameplay experiences, as it's less complex to deal with the suit. Even with the directional pad. Most people play MW2 and halo, where you can: Melee, shoot, reload, aim down your sights, throw grenades and jumping and pickung up stuff as well as crouching.
In crysis you do the same things plus: cover system, object grabbing and kicking, binocular with tactical stuff, sliding, modifiying your suit and your weapon.
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Laurenn Doylee
 
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Post » Sun Mar 21, 2010 2:21 pm

[quote]I disagree, the fast changing on a xbox controller was not managable, at least not for me. And that's the problem. Secondly , even for trained Pc-gamers (you don't count, as you're too 1337) it's hard to get used to the 4 modes and change them quickly. They open the drag menu, think about what to use and then toggle it. Whilst this process gets faster it won't get fast enough to really use the nanosuit as it's meant to be. (One example; using speed to run in front of enemies and then strength jump over them) This was hard for many people, which took a big coolness factor away from the nanosuit. So the most obvious solution is to reduce complexity.[/quote]

This is silly. Just because you use the Suit shortcuts doesn't make you 'l337' it just means you're taking the time to actually play the game as you should. (double tap sprint for speed, melee atk for strengh, prone for stealth, and press 4 to return to armor.)

That being said I think them incorporating some of the suit functions together isn't a big deal for me, I think suit operations will certainly depend on how you customize your suit so I don't think there will be a worry of it becoming too simplified.
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victoria gillis
 
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Post » Sun Mar 21, 2010 12:14 pm

[quote][quote]That is **** and you know it. I have known Crysis players that were leagues BETTER than me, and lo and behold, they used a gamepad.[/quote]



@daniel.klein
The idea is to simplificate the nanosuit, which enhances the gameplay experiences, as it's less complex to deal with the suit. Even with the directional pad. Most people play MW2 and halo, where you can: Melee, shoot, reload, aim down your sights, throw grenades and jumping and pickung up stuff as well as crouching.
In crysis you do the same things plus: cover system, object grabbing and kicking, binocular with tactical stuff, sliding, modifiying your suit and your weapon.[/quote]

True.... . . .
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Del Arte
 
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Post » Sun Mar 21, 2010 3:17 pm

what bothers me as a fan of the original Crysis, is that they've reduced it that drastically to only armor and stealth. Imo, armor, power and stealth would've been better, perhaps even with combining. But only two modes? this takes away from the fast changing of it during combat.
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Cesar Gomez
 
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Post » Sun Mar 21, 2010 2:40 pm

And imo, it will also reduce the replayability, as you only have two options... less unique play style.
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Tamika Jett
 
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Post » Sun Mar 21, 2010 9:51 am

I hope
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KRistina Karlsson
 
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Post » Sun Mar 21, 2010 8:39 am

[quote]I disagree, the fast changing on a xbox controller was not managable, at least not for me. And that's the problem. Secondly , even for trained Pc-gamers (you don't count, as you're too 1337) it's hard to get used to the 4 modes and change them quickly. They open the drag menu, think about what to use and then toggle it. Whilst this process gets faster it won't get fast enough to really use the nanosuit as it's meant to be. (One example; using speed to run in front of enemies and then strength jump over them) This was hard for many people, which took a big coolness factor away from the nanosuit. So the most obvious solution is to reduce complexity.[/quote]

4 modes isnt that much and if your smart you would stay in armor most of the time and cloak is pointless unless you waste your time sniping. I got used to all the modes in a week anyway. and using speed to run in front of enemies is stupid anyway because it hits your health straight. none of your points make any sense to me and there are many players who used xbox controller...the only thing about controller is the aiming and you guys have aim assist to help you out there.
On the topic, i think this game is just made for people that can basically be pros on the first day. If you make strength and speed 1 mode that means no more strafing and they already took out walljumping in wars. The suit in crysis 1 and wars is what made the game if they change that it will change the game.
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OTTO
 
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Post » Sun Mar 21, 2010 10:31 am

[quote]what bothers me as a fan of the original Crysis, is that they've reduced it that drastically to only armor and stealth. Imo, armor, power and stealth would've been better, perhaps even with combining. But only two modes? this takes away from the fast changing of it during combat.[/quote]
[quote]And imo, it will also reduce the replayability, as you only have two options... less unique play style.[/quote]

+10000000. This worries me a lot. I liked the power mode idea and tactical mode addition, but i still want to be using my nanosuit in real time during combat to adapt engage and dominate. Just two modes is hogwash.
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ONLY ME!!!!
 
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Post » Sun Mar 21, 2010 6:39 am

[quote][quote]I disagree, the fast changing on a xbox controller was not managable, at least not for me. And that's the problem. Secondly , even for trained Pc-gamers (you don't count, as you're too 1337) it's hard to get used to the 4 modes and change them quickly. They open the drag menu, think about what to use and then toggle it. Whilst this process gets faster it won't get fast enough to really use the nanosuit as it's meant to be. (One example; using speed to run in front of enemies and then strength jump over them) This was hard for many people, which took a big coolness factor away from the nanosuit. So the most obvious solution is to reduce complexity.[/quote]

That is **** and you know it. I have known Crysis players that were leagues BETTER than me, and lo and behold, they used a gamepad.[/quote]



I am going to have to agree with you Talon, hitting the RB and flicking the anolog stick is incredibly easy, it is almost the same reaction time as using the mouse and essentially 'twitching'!

What is so 'complex' about moving a stick in a said direction?

Another thought, as being able to run the original Crysis at playable FPS on maximum settings, (30FPS on average, 1920x1200 etc..), I really hope that Crysis 2 will have DirectX11 used to at least half of it's potential, i do not like the idea, it really 'irks' me to be honest, of, in a way, downgrading a masterpiece (in terms of art) just so they can get a share of the console market..
Even if they do so, they should just release a patch for us Higher-end PC users to have a much more aesthetically pleasing experience.
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Manuel rivera
 
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Post » Sun Mar 21, 2010 1:09 pm

I know this is wishful thinking but maybe they are simplefying the suit for the console versions hence why we haven't see any actual PC gameplay.

I bet they know more than well that the PC platform is for a more hardcoe crowd (not trying to bash the console folk =) )but maybe they won't sinplefy it as much.

Then again... wishful thinking.

I mean... COME ON at least half of the people don't want the suit funtions to change.
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meg knight
 
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Post » Sun Mar 21, 2010 4:32 am

There are some magazines who played the PC version. It's identical, except for the graphics, which are obviously superior.
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Naughty not Nice
 
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Post » Sun Mar 21, 2010 1:34 pm

I would have preffured the suit as was, but with the added cobo types as a further option, i like choice it would only be slightly harder, but way more flexible in planning strategy before an encounter. and as i understand things now we lose speed, damm you could knock people out with that, lmao
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Dylan Markese
 
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Post » Sun Mar 21, 2010 2:47 pm

@guss
there are only 2 suit modes left actually:
-armor with strength integrated
-stealth
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Justin Hankins
 
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