Nathan Camarillo Q

Post » Fri Jun 18, 2010 1:05 am

6v6? Wtf?! Maybe we can change that number if we have dedi's?
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Prue
 
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Post » Thu Jun 17, 2010 7:32 pm

no0 more power stuggle and large maps
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Naazhe Perezz
 
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Post » Fri Jun 18, 2010 7:46 am

PowerStruggle can still work with a 6 player team. It means that each player now will have more responsibility in their hands.

Thanks for the information Cell, looking forward to the CE3 SDK. Glad that they're thinking about Dedicated servers, not P2P.
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His Bella
 
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Post » Thu Jun 17, 2010 9:43 pm

@Cell_666,

Many thanks for taking the time to give us the written version, I couldnt even hear most of the questions posed to Nathan, so a big thank you for this stuff, its reavealing in its own way, lol.

The Bullet drop as its termed, or in the real world, "fall Of Shot" physics is something that shouidnt be too much of a problem.

I have used a few different weapons in reality, and the distance of shot ingame is small by comparison and I wouldnt think it would need too much adjusment, this also applies to the weapon being used at the time.

A hand gun obviously has greater spreadshot/Fall of shot than a more powerfull rifle, and its up to the gamer really to get used to each weapon/ most suitable weapon for the task at hand.

Many people do understand this allready, but with the multi platform mergence many people wont, so just running through that for those people.

Just to say, I am amazed at the potential of this game, and can hardly wait to install it, its outstanding in my opinion, and I think the best is yet to come. :-)
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!beef
 
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Post » Fri Jun 18, 2010 12:16 am

6v6... ;-( lets hope this is for team deathmatch only and that there is still gonna be powerstruggle
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Causon-Chambers
 
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Post » Fri Jun 18, 2010 8:38 am

[quote]@Cell_666,

Many thanks for taking the time to give us the written version, I couldnt even hear most of the questions posed to Nathan, so a big thank you for this stuff, its reavealing in its own way, lol.

The Bullet drop as its termed, or in the real world, "fall Of Shot" physics is something that shouidnt be too much of a problem.

I have used a few different weapons in reality, and the distance of shot ingame is small by comparison and I wouldnt think it would need too much adjusment, this also applies to the weapon being used at the time.

A hand gun obviously has greater spreadshot/Fall of shot than a more powerfull rifle, and its up to the gamer really to get used to each weapon/ most suitable weapon for the task at hand.

Many people do understand this allready, but with the multi platform mergence many people wont, so just running through that for those people.

Just to say, I am amazed at the potential of this game, and can hardly wait to install it, its outstanding in my opinion, and I think the best is yet to come. :-)[/quote]

agree
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Logan Greenwood
 
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Post » Fri Jun 18, 2010 7:44 am

I noticed he said Q&E are used for switching suit modes.
So no lean huh :/ ?
You think they'll keep QE lean in SP or use the new consolized cover system?
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Tessa Mullins
 
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Post » Fri Jun 18, 2010 7:27 am

good OP, thanks for the info !
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Rich O'Brien
 
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Post » Fri Jun 18, 2010 9:20 am

[quote]Yeah slight type-o he said they DIDN'T go with the one that is unpopular, ie dig and MW2's p2p[/quote]

Thank goodness you clarified that! I was about to get really pissed. :O
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Laura Shipley
 
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Post » Fri Jun 18, 2010 6:39 am

6 vs 6 would be boring
21 vs 21 thats nice :P
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Paul Rice
 
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Post » Fri Jun 18, 2010 12:55 am

bullet drop isnt important at all. if its only 6v6 in new york, it means small maps and tight corners, bullet drop wouldnt even influence the game because the range is to short, so no need to implent it. just a waist of time, on a map like Mesa its different ofc
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Stacyia
 
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Post » Fri Jun 18, 2010 2:04 am

there better be a 32 player power struggle or I'm just gonna go back to wars...
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cassy
 
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Post » Thu Jun 17, 2010 6:59 pm

So console and pc means they will play against each other/with each other?

That may be interesting :)
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Abi Emily
 
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Post » Fri Jun 18, 2010 6:13 am

6on6 is killing me Crytek.

Please make more player slots for the PC version!
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JUan Martinez
 
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Post » Fri Jun 18, 2010 4:00 am

[quote]I noticed he said Q&E are used for switching suit modes.
So no lean huh :/ ?
You think they'll keep QE lean in SP or use the new consolized cover system?[/quote] Lean was buggy and not in wars anyway :P
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Alexandra Louise Taylor
 
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Post » Thu Jun 17, 2010 10:15 pm

yea i know, but wars was big opens maps. Now we're seeing smaller maps with lots of blind corners. Would be really useful to lean as you traverse them instead of running head first don't u think? Idk like most shooters, most ppl wouldn't use it which would give a slight edge to players who learned this skill. Sounds like a small thing but it actually means a lot to me lol. Thats my opinion.
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Chris Duncan
 
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Post » Fri Jun 18, 2010 7:11 am

Thank you for this. I like the idea of a hardcoe mode! :D
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Jesus Sanchez
 
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