Naval Battles-

Post » Sun Jan 27, 2013 3:41 pm

Hi im Lord of Blades and ive a nice proposal for you guys, that should be a good addiction to the game, making it stand in front of all the other MMO, this will be eventually a megapost but for now im lazy and i will only write chapter 1, and yes im stubborn, but lazy

Warning: some information may not be accurate to reality, and this post might be boring


Naval Battles!


Light Ship Types:

Barge:

The Barge is a small sea to land invasion tool, duo to the low sailor capacity
Min 3 Sailors, Max 7 Sailors
Max Speed: 7 mph

1 Light Weapon Slot - 1 player will use the weapon on the front of the Barge, and control the vessel and weapon direction, attacking nerby ships, players, mobs, etc...
light weapons are innefective naval siege weapons, doing almost no damage to fortifications but they are effective againt players, and with a range up to 80 meters, but fast loading speed

No Sails

12 Rowings(6 for each side) - Every player will install themselves on the Rowing stations and use 2 Rowings, making the Barge move, the more players using the Rowings the faster the Barge moves

Players can attack from this platform
, but it will affect the Barge speed since its moved by manpower, so in some cases is not recommended

Gunter Rig:

The Gunter Rig is a small vessel that was mostly used for fishing and cargo transportation, but can also come close to land due to its small size and not get stuck so easily like bigger vessels, so the if the players wishes to go to land they only have to swim a few meters

Min 4 Sailors, Max 9 Sailors
Max Speed: 9 mph

1 Light Weapon Slot -1 player will use the weapon on the sides of the Gunter Rig controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Sails - 2 players or sailor npcs on the main sail, from time to time wind might go down or change direction, so the Sail need mantinance time to time, if the sail is not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slot and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sail if the wind changes, but they will be warned about it



Hog Boat:

The Hog Boat is a small vessel that was mostly used for fishing and cargo transportation, but can also come close to land due to its small size and not get stuck so easily like bigger vessels, so the if the players wishes to go to land they only have to swim a few meters

Min 6 Sailors, Max 11 Sailors
Max Speed: 11 mph

2 Light Weapon Slot - players will use the weapon on the sides of the Hog Boat controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Sails - 2 players or sailor npcs on the main sail, and 1 player or sailor npc on the other sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Galley:

The galley is a ancient ship with 2 Sails, that has a ram that cam be used to do devastating damage to ships, cant come very close to land but the Galley has 2 Barges, 1 on each side or land invasion

Min 8 Sailors, Max 18 Sailors
Max Speed: 14 mph

4 Light Weapon Slot - 4 players will use the weapon on the sides of the Galley controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed


1 Medium Weapon Slot - 2 players or sailor npcs will use the weapon on the front of the Hog control the weapon, taking turns, and attacking nerby ships, players, mobs, at will
Medium Weaponare decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but a 2 sailor operation

1 Small Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed


Control Weel - 1 Player will take this post and control the vessels speed and direction

2 Sails - 1 player or sailor npc on each sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

8 Rowings(4 for each side) - Every player will install themselves on the Rowing stations and use 1 Rowing, making the Galley move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Light Weapon Types:



Small Balistea:

Ancient greek siege weapon, used on land and naval warfare
Light Weapon
Range: 40 Meters
Good Accuraccy
Good vs Players
Can use Flaming Arrows
Bad vs Fortifications, but good versus its Defenders
Medium speed Reloading




Big Slingshot:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 80 Meters
Medium Accuraccy
Decent vs Fortifications and Ships, Good vs Players(when it hits)
Can use shrapnel rocks that are better againt Players than Normal Rocks
Fast Reloading


Small Catpult:

Ancient siege weapon, used on land and naval warfare
Light Weapon
Range: 80 Meters
Bad Accuraccy
Good vs Fortifications and ships
Can use Fire balls that are better againt ships and players than normal rocks
Good vs fortifications, but innacurate againt its defenders
Slow Reloading




There is part 1 of the Naval battles in TESO, hope you enjoyed it, have a good day!
User avatar
Sabrina Schwarz
 
Posts: 3538
Joined: Fri Jul 14, 2006 10:02 am

Post » Sun Jan 27, 2013 9:16 pm

Sorry, what is this? Is this a suggestion for the game? If so, I don't think I like the idea of sea battles in the game.
User avatar
Czar Kahchi
 
Posts: 3306
Joined: Mon Jul 30, 2007 11:56 am

Post » Sun Jan 27, 2013 9:21 pm

its a sugestion.
If you dont like it i still think its a great addition to the game, because it is!

Chapter 1- Light ship types and light weapon types
Chapter 2- Medium and heavy ship times and weapon types
Chapter 3- Sea Mobs and ships, Fortificated islands, pirate islands, Ship deck invasions, and Ship Captures
Chapter 4- Sea to land Invasions, Faction vs Faction and Guild vs Guild Naval Battles
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Sun Jan 27, 2013 6:30 pm

its a sugestion.

Chapter 1- Light ship types and light weapon types
Chapter 2- Medium and heavy ship times and weapon types
Chapter 3- Sea Mobs and ships, Fortificated islands, pirate islands, Ship deck invasions, and Ship Captures
Chapter 4-Sea to land Invasions, Faction vs Faction and Guild vs Guild Naval Battles
Chapter 5- Submarines, airships
Chapter 5- Aircraft carrier, flying islands, nuclear bombs
Chapter 6- Spaceships
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Sun Jan 27, 2013 6:42 pm

Nobody is saying it's bad OP, just sounds like a lot of work to implement (possibly an entire game in itself).

Aaaand - get in line (after player housing) :bunny:
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Sun Jan 27, 2013 5:28 pm

Nobody is saying it's bad OP, just sounds like a lot of work to implement (possibly an entire game in itself).

Aaaand - get in line (after player housing) :bunny:

I agree with you on that the thing is, it could be a good addiction to the game, and im working on this idea before release to give time and a idea to Zenimax for a future expansion of TESO, this is a expansion plan, and a way to expand the world of Tamriel, since i think this game will be sucessful enouth to have an expansion
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Sun Jan 27, 2013 9:19 pm

Hi, as i promised im back with this crappy proposal, you wont get rid of me until im done, muahahahaha!

Medium Ships:
Stats:
-Less agile than light ships, longer turning times
-They can reach faster speeds
-Much more hull health than light ships
-Medium weapons only require 1 player to operate
-Some vessels may carry a Large Weapon Slot


Birene

The Birene is a ancient greek ship with 1 square Sail, and that has a ram that can be used to do devastating damage to ships, this ship can do a direct invasion from sea to land

Min 13 Sailors, Max 30 Sailors
Max Speed: 15 mph

8 Light Weapon Slot - 8 players will use the weapon on the sides of the Galley controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

2 Medium Weapon Slot - 2 players will use the weapon on the front of the Hog control the weapons, and attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Square Sail - 3 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

10 Rowings(5 for each side) - Every player will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Brigantine

The Birene is a ancient greek ship with 1 square Sail, and that has a ram that can be used to do devastating damage to ships, this ship can do a direct invasion from sea to land

Min 12 Sailors, Max 30 Sailors
Max Speed: 15 mph

3 Light Weapon Slot - 3 players will use the weapon on the back of the Brigantine controling the weapons, attacking nerby ships, players, mobs, at will
Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed

8 Medium Weapon Slot - 8 players will use the weapons on the ship, 2 on the front, 6 on the sides, control the weapons, and attacking nerby ships, players, mobs, at will


Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

2 Main Sails - 4(2 per sail) players or sailor npcs will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it




Caravel

Fast 3 masted exploration vessel, also used in trading and warfare, the most agile and fast amongst the medium ships class

Min 8 Sailors, Max 30 Sailors
Max Speed: 20 mph

15 Light Weapon Slot - 15 players will use the weapons posts, controling the weapons, attacking nerby ships, players, mobs, at will and 12 of this posts are on the sides of the Caravel, and 3 are on the backside for defense againt chasing ships

Light weapons are innefective naval siege weapons, doing almost no damage to fortifications, but they are effective againt players, and with a range up to 80 meters, but fast loading speed


2 Medium Weapon Slot - 2 players will use the weapons on the ship, on the front, control the weapons, and attacking nerby ships, players, mobs, at will

Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Sails - 3(1 per Sail) players or sailor npcs will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Chebec

Advanced version on the Galley with 3 triangular sails, with more health, faster, bigger, and more weapon posts, often used in piracy

Min 10 Sailors, Max 30 Sailors
Max Speed: 15 mph

8 Medium Weapon Slot - 8 players will use the weapons on the ship, 2 on the front, 6 on the sides, control the weapons, and attacking nerby ships, players, mobs, at will

2 Large Weapon Slot - 4-6(2-3 per weapon) players or sailor npcs will use the weapons on the front of the vessel, and control the weapon, by loading turns, and attacking nerby ships, players, mobs, at will

Large Weapon are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 2-3 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Triangular Sails - 3(1 per sail) players or sailor npcs will be required to mantain this sails, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel, all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


---------------------------


Bit by bit thign start coming toghether, for now this svcks, but i will take care of that
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sun Jan 27, 2013 1:48 pm

Man Naval battles in AC3 were awesome. If they add something like that but online. It will be so epic.
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Sun Jan 27, 2013 4:09 pm

Yes it will, i wanted that so hard, not exactly the way it is described here, since im not finished, but this "Naval Battles" would be a great addiction to the game, since we saw ships on TES but we never seen them on battle
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Sun Jan 27, 2013 4:29 pm

Man Naval battles in AC3 were awesome. If they add something like that but online. It will be so epic.

Indeed - and something like it I could see work for a game like TESO.
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Sun Jan 27, 2013 8:58 pm

updated
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Sun Jan 27, 2013 5:07 pm

updated
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sun Jan 27, 2013 12:30 pm

Hello again,
Nope, your not getting rid of me yet, muhahaha!


Large Ships:
Stats:

-Faster Top speeds than medium ships
-Much more hull health than medium ships
-Large weapons only require 1-2 sailors to operate
-Large Ships May take longer tp turn than Medium ships


Trirene

The Trirene is a ancient greek ship with 1 Large Square Sail, and that has a ram that can be used to do devastating damage to ships , this ship can do a direct invasion from sea to land

Min 15 Sailors, Max 35 Sailors
Max Speed: 17 mph

3 Medium Weapon Slot -  3 players will use the weapon on the back of the Trirene for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

12 Large Weapon Slot - 12 players and 12 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

1 Large Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

12 Rowings (6 for each side) - Every player or sailor npc will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Carrack

Large 3 sails, slow naval vessel, high weapon capacity, 

Min 15 Sailors, Max 50 Sailors
Max Speed: 14 mph

4 Medium Weapon Slot - 4 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons, are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

20 Large Weapon Slots - (20-40) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons, are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Square Sail - 3 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed
3 Medium Sail - 3 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Cog

Huge sea to land invasion vessel, large cargo ship, usually used on trade, also very resistant

Min 15 Sailors, Max 150 Sailors
Max Speed: 15 mph

12 Medium Weapon Slot - 12 players will use the weapon on the back and sides of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

3 Large Weapon Slot - 3 players and 3 sailor npcs will use the weapon on the front and sides of the vessel, control the weapons, and attacking nerby ships, players, mobs, at will
Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

1 Medium Naval Ram- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed

Control Weel - 1 Player will take this post and control the vessels speed and direction

1 Large Square Sail - 3 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Hog special:
4 Hook balistas- can shoot hooks at nerby ships allowing the cog´s tripulation to do a deck invasion againt the hooked ship requires 4 sailors to man them all

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it



The Ram

If your looking for a fast mobile, resistant vessel, this is what your looking for!


Min 18 Sailors, Max 60 Sailors
Max Speed: 22 mph

15 Medium Weapon Slot - 15 players will use the weapon on the sides, front and back of the vessel for defense, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

Control Weel - 1 Player will take this post and control the vessels speed and direction

The Ram Special:
The Hammer- the higher the ship speed and the impact point the higher the damage, this does no damage when the ship is stopped or at very low speed, small chance of breaking a ship into 2, at a full speed impact

2 Large Square Sail - 6 players or npc sailors will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

20 Rowings (10 for each side) - Every player or sailor npcs will install themselves on the Rowing stations and use 1 Rowing, making the Birene move faster, the more players using the Rowings the faster the Galley moves, but for lower crews they Sailors should decide about maximizing the ram bust damage or using the weapon slots for more vs player damage

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it


Clipper



Huge 4 sail poles, military naval vessel, with a big cargo capacity

Min 25 Sailors, Max 75 Sailors
Max Speed: 18 mph

6 Medium Weapon Slot - 6 players will use the weapon on the back for defensive porposes, controling the weapons, attacking nerby ships, players, mobs, at will
Medium Weapons are decent naval siege weapons, doing significative damage to fortifications and ship, effective againt players, with a range up to 150 meters, fast loading speed, but sometimes a 2 sailor operation

25 Large Weapon Slots - (25-50) players or sailor npcs, will use the weapon on the front and sides of the vessel, controling the weapons, and attacking nerby ships, players, mobs, at will

Large Weapons are very strong siege weapons, doing significative damage to fortifications and desvastating damage to ships, some times a 1 hit kill on players but inaccurate, this weapons have a range from 250 to 1000 meters, slow reloading speed, and a 1-3 sailor operation

Clipper Special:
1 Mysterious Weapon slot

Control Weel - 1 Player will take this post and control the vessels speed and direction

3 Square Sails - 9 players or sailor npc will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

5 Medium Sail - 5 players or sailor npcs will be required to mantain this sail, from time to time wind might go down or change direction, so the Sails need mantinance time to time, if they are not taken care of, due to wind changes the vessel will loose speed

Players can attack from this vessel , all the ones that are not on the Weapon Slots and Control Weel, should attack at will at nerby enemies with all the tools they have, but they should take a look at the sails if the wind changes, but they will be warned about it



And there you have it, i think this is starting to take shape, hope you enjoy it
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sun Jan 27, 2013 5:45 pm

Not for TESO

perhaps a different game (which I would be interested in). I would only want to captain a Xebec.
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Sun Jan 27, 2013 3:57 pm

i approve the pvp seems like it could only heavily benefit from naval combat imperial city does sit on an island after all. and it would help the other factions in breaking the stranglehold the ebonheart pact will likely have on imperial city. i imagine certain races will be heavily favored for boarding parties like redguard khajiit and argonians assuming they can swim after ships and climb on deck nords would probably also suffice.
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sun Jan 27, 2013 6:00 pm

I wouldn't mind a ship as a player home, but I feel like I'd svck at naval combat. And I do in practise, as Assassin's Creed III has proven to me. The only game in which I excelled at it was Sid Meier's Pirates, which is dope by the way.
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sun Jan 27, 2013 11:47 pm

I wouldn't mind a ship as a player home, but I feel like I'd svck at naval combat. And I do in practise, as Assassin's Creed III has proven to me. The only game in which I excelled at it was Sid Meier's Pirates, which is dope by the way.

Its simple, naval combat is not single player, it is multi player only, you can hire npc sailors but a number of players are still a requirement, and if you think you svck, dont go as a captain, go as a weapon user, load point and shoot, nothing to svck about, in some kind of weapons you can even have npcs to do the loading for you
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sun Jan 27, 2013 2:06 pm

load point and shoot, nothing to svck about

That's all I do in Call of Duty and I svck at that too. :nope:
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Sun Jan 27, 2013 10:57 am

That's all I do in Call of Duty and I svck at that too. :nope:


Well i guess you can stand on the platform and use you ranged skill to do damage to nerby ships, and when there is a deck invasion, go on the frontlines and attack the tripulation, there′s always a option
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Sun Jan 27, 2013 10:39 pm

Nords are master sailors and i felt this was very unrepresented in skyrim. This however sounds very fun and im very good at naval cmbt games. Btw cannons are in TES lore.
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Sun Jan 27, 2013 12:43 pm

Nords are master sailors and i felt this was very unrepresented in skyrim. This however sounds very fun and im very good at naval cmbt games. Btw cannons are in TES lore.

I didnt know that but i was thinking about adding Legendary Weapons to this proposal like the "Dwemer Steam Cannon" or the "The Scorpion", or "The Gods Piercer"
User avatar
Ludivine Dupuy
 
Posts: 3418
Joined: Tue Mar 27, 2007 6:51 pm

Post » Sun Jan 27, 2013 2:29 pm

Well i guess you can stand on the platform and use you ranged skill to do damage to nerby ships, and when there is a deck invasion, go on the frontlines and attack the tripulation, there′s always a option
aye terrible at aiming a cannon or ballista? then you can knock heads in a boarding party.
User avatar
Alessandra Botham
 
Posts: 3440
Joined: Mon Nov 13, 2006 6:27 pm

Post » Sun Jan 27, 2013 12:09 pm

I would love ships in this game, nothing I love more than RPing Pirates. Sadly they never seem to think it a necessary addition in MMOs. If any of ya'll have played AirBuccaneers, they have a great Ship mechanics, add that to TESO minus the whole flying ships thing and you've got a great Naval system.
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Sun Jan 27, 2013 11:08 am

Guys... most, if not all, of the great battles will take place in the Imperial Heartlands i.e. cyrodiil wich has no ocean or great sea. There are only a few lakes and rivers wich means big naval battles are all but ruled out
I doubt anything above an assault involving transport ships, or some ships with siege equipment shooting at a fortress from a lake will be put in to place
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sun Jan 27, 2013 4:59 pm

That is a good point, guess they are going to have to change their limitations to make me happy.
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Next

Return to Othor Games