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x = 488; y = 448; } }}}entity {entityDef envarea_1 { inherit = "envarea"; edit = { spawnPosition = { x = -64; y = 120; z = 192; } lightRadius = { x = 896; y = 456; } envEffectsDecl = "game/well/well2"; }}}entity {entityDef player_start_1 { inherit = "player/start"; edit = { spawnPosition = { x = -536; y = 72; z = 24; } }}}entity {entityDef prop_weapon_pistol_1 { inherit = "prop/weapon/pistol"; edit = { spawnPosition = { x = -448; y = 48; z = 24; } }}}entity {entityDef ai_bandits_ghost_ghost1_pipe_1 { inherit = "ai/bandits/ghost/ghost1_pipe"; edit = { spawnPosition = { x = -16; y = 152; z = 112; } }}}entity {entityDef ai_bandits_ghost_ghost1_pipe_2 { inherit = "ai/bandits/ghost/ghost1_pipe"; edit = { spawnPosition = { x = -72; y = -104; z = 16; } }}}entity {entityDef ai_bandits_ghost_ghost1_pipe_3 { inherit = "ai/bandits/ghost/ghost1_pipe"; edit = { spawnPosition = { x = -56; y = 224; z = 120; } }}}entity {entityDef ai_bandits_ghost_ghost1_pipe_4 { inherit = "ai/bandits/ghost/ghost1_pipe"; edit = { spawnPosition = { x = 528; y = 200; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_1 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -472; y = 8; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_2 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -464; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_3 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -456; y = -8; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_4 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -448; y = -16; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_5 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -440; y = -24; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_6 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -432; y = -32; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_7 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -424; y = -40; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_8 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -416; y = -48; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_9 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -408; y = -56; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_10 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -400; y = -64; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_11 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -392; y = -72; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_12 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -384; y = -80; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_13 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -376; y = -88; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_14 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -368; y = -96; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_15 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -360; y = -104; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_16 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -352; y = -112; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_17 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -344; y = -120; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_18 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -336; y = -128; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_19 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -328; y = -136; z = 16; } }}}entity {entityDef prop_ammo_pistol_fatmammas_20 { inherit = "prop/ammo/pistol/fatmammas"; edit = { spawnPosition = { x = -320; y = -144; z = 16; } }}}
I was watching the well map, but there is nothinh special, only clip brushes. Could someone change this map to get properly AI navigation?
EDIT: sorry for posting such big code, next time I'll be got more time, and I just host map file at some server.