K thanks guys, that's what I've been doing. I
have been looking at other dungeons, that's how I got to the asking questions point - I was confuzzed. For instance, Blackreach's water is sometimes designated blue (water tri) or red (land tri). I thought that it was because of the depth, but that wasn't always the case. I thought that I would only have to designate water triangles where the water was swimming depth (after looking at Eldergleam and Broken Oar Grotto), but the autogen puts it right to the water line. So do I gotta or no?
This is a tiny little area I'm doing right now, but these questions will become more important to me later on other projects, so thanks for your time!
And thank you Amethyst for the view thingy, I've been pulling my hair out cause I knew I'd seen it somewhere. Seems obvious in retrospect, some days I'm an idiot.....
I have been designating underwater triangles, trying to mke sure none go above the water line, and no land triangles go below it. Then I look at places like Blackreach and wonder if it matters. I just don't know how precise I have to be - I can't go by Blackreach's water because I remember so many problems I had with followers in the water in that area.
If anyone could clarify what purpose designating a water triangle specifically serves, I think I could figure things out from there. Is it swimming depth? Or does a water surface confuse the AI so we just need to tell them where to go? If so, do I need water trangles in non-swimming areas? Or can I just leave them red?
Thanks again for looking!
