I want to create a racial ability that adds natural armor that scales with player level. The purpose is that I want the ability to be fairly low-power, yet remain relevant at higher levels, but without being of overpowering benefit.
I am by no means an expert in scripting, but I have successfully creating scripts of mild complexity for Fallout, and I have also worked with the Oblivion construction set. But this object oriented scripting is killing me, and I have no idea how to even begin to accomplish what SHOULD be a simple goal. I've been diving into scripting info off and on for months now with now solution.
In previous games I would have created an argument that went according to this formula, (and no, this is not a script):
“PlayerNakedArmorRating = 5 + (PlayerLvl * 1.25)” and used an integer argument so to truncate off any decimal places.
I created “The Naked Gun” mod for Fallout that gives a very similar perk already.
But in Oblivion's creation kit, I cannot even get an example of a script actually pointing back at the player. Further more, I have found little in the way of script type info outside of “extend” type scripts, to extend other scripts. I don't have a clue what other script I might extend, if that's even the right route to use.
I'm about to pull out my hair here. (And I'm rather fond of my hair.)
Can anyone help me, from a conceptual framework standpoint, on what I should do?
Thanks,
- Emily