We all understand that big games like Skyrim,can come with quirks and bugs. It's part of the reason why we find these worlds so charming. We also understand that the talent that goes into creating these worlds is immense
There is no doubt whatsoever that the pressure to release across all platforms at the same time would have been immense, and that a delay to fix specific problems with one version would have been extremely damaging to the game's retail performance.
The most important issue for Bethesda's many fans is whether or not the company knew there might be a problem. I can′t say for sure, but it seems inconceivable to us that no-one at the company came across these problems while play-testing the PS3 version.
We want to know how this happened, how it can be fixed and, most crucially, if the company knew about the problem before it released the game to a public eager to drop 60€ on what was arguably the most eagerly anticipated title of 2011.
Thanks ta GSTAFF and sorry for my english