Need help mannequins

Post » Mon Jun 18, 2012 2:41 pm

Hi,

I'm actually editing the proudspire manor, i try to add mannequins by following this tutorial :

http://www.creationkit.com/Creating_a_Mannequin

i followed all the step when i go ingame the mannequin is here ,not moving so its good but i cant interact with him there is no action button to add my stuff

Can you help me plz ?
User avatar
kiss my weasel
 
Posts: 3221
Joined: Tue Feb 20, 2007 9:08 am

Post » Mon Jun 18, 2012 8:06 am

nobody know ? :/
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Mon Jun 18, 2012 2:35 pm

For unknown reason, the mannequins doesn't work properly in some random locations in the cell. Changing the location of the mannequin seems to fix the issue.


Have you tried to move your mannequin somewhere else ? Give it a try.


Hope it helps.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Mon Jun 18, 2012 2:00 pm

yes i tried , i just restart another one in a different place and same issue , i really dont know whats i did wrong ....
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Mon Jun 18, 2012 5:41 am

Well, its hard to say since we can't see what you did and did not do.
It sounds like you dont have the trigger set up correctly, so its not triggering for you. Does the red trigger box (not the Xmarker) actually completely cover the mannequin?

Your mannequin (and its trigger) need to be inside the marker box, both facing the same direction!
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Mon Jun 18, 2012 6:55 am

when i add the trigger it automaticly cover the mannequin

thats how it looks like

[img]http://desmond.imageshack.us/Himg46/scaled.php?server=46&filename=aaaanz.png&res=medium[/img]
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Mon Jun 18, 2012 5:37 pm

Meh. I was having this issue too. I am led to believe that Activator Triggers (http://www.gamesas.com/topic/1346833-how-do-i-make-an-activator/) are broken at this point in time.
What I wound up doing was just copying the manequin from MarkarthVlindrelHall. That works fine.
User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Mon Jun 18, 2012 10:48 am

Mine started working correctly when I made sure they were at least 45 degrees from 0,0,0 orientation. It sounds weird, but give it a try. Make sure all three parts are facing the same ways.
User avatar
Rachel Eloise Getoutofmyface
 
Posts: 3445
Joined: Mon Oct 09, 2006 5:20 pm

Post » Mon Jun 18, 2012 1:49 pm

Mine started working correctly when I made sure they were at least 45 degrees from 0,0,0 orientation. It sounds weird, but give it a try. Make sure all three parts are facing the same ways.

working ! that's weird just because of the orientation ... thank you Qutayba7 !
User avatar
Gemma Archer
 
Posts: 3492
Joined: Sun Jul 16, 2006 12:02 am

Post » Mon Jun 18, 2012 8:51 pm

Hi,

I'm actually editing the proudspire manor, i try to add mannequins by following this tutorial :

i followed all the step when i go ingame the mannequin is here ,not moving so its good but i cant interact with him there is no action button to add my stuff

Can you help me plz ?


i had the same issue. How I fixed was to go back thought all the steps and double check that every thing " is correct. I mean every thing, you could have missed some thing.

If, you want to copy the working Mannequin? the triger will be the same one as the 1st. and the copy is not the one that is moved when you going to move it...

atleast what I have seen here. after you have move your copy I had to make a new triger for it, (the one you moved to a new loaction).

What I did to make sure to get this working for me, (makeing and moveing a copyed one). Is to giving the 3 ID for each Mannequin it's own name. Easyer this way to know ID belongs to what. And help to make them work.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm


Return to V - Skyrim