Need help with creating creature follower....

Post » Sun Nov 18, 2012 4:56 pm

Hi there,

I have made a lot of humanoid followers before, but I have never made a four legged follower. I did all the steps I would to make a human follower and followed the steps in a YouTube video. Everything works except the dialogue box won't come up. He talks and all, just no box appears for "Follow me, I need your help."

Is there something I am missing? I've done as much troubleshooting as I can to fix it. I saw someone has a Sabre Cat follower mod on Steam Workshop and was wondering how he got it working. Any help would be very appreciated.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sun Nov 18, 2012 7:17 am

Is the VoiceType you have used for your Animal-Follower one that is already present in the FollowerDialogue Quest?

(I assume you got all the other Follower stuff, like Factions and Relationships correct; it's the same for animal-followers as far as I know)
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Sun Nov 18, 2012 5:21 pm

Is the VoiceType you have used for your Animal-Follower one that is already present in the FollowerDialogue Quest?

(I assume you got all the other Follower stuff, like Factions and Relationships correct; it's the same for animal-followers as far as I know)

Yes I think so. He is in the currentfollowerfaction and the playerpotentialanimalfaction. I tried a couple different voices. Ranging from Male Khajiit to Male even toned accented. I even tried using a dog voice since he is an animal follower. Whats wierd is that mod on the workshop with the sabre cat follower has a male khajiit voice. So I'm not to sure it's the voice that is the problem.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Sun Nov 18, 2012 5:54 am

Sounds kind of like the problem I'm having with my mod... Try this link; http://www.gamesas.com/topic/1399783-dialogue-no-longer-works/
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Sun Nov 18, 2012 12:22 pm

Male Khajiit should work ... If you are unsure, find a working follower and use the same voice type (note that some follower dialogue conditions are also specific to certain followers ... so pick the most generic voice - like Male Khajiit ... at least to test


^^^^^ and yeah - there is a nasty bug in the CK that effects Dialogue. So it is possible that you are experiencing the effects of that - the work around is to start a game (coc from main menu) SAVE It then exit to Main Menu and Reload the Save you just made. Try that to see if you are just bugged (many, many of us are bugged ... no one is quite sure what the actual issue is ... threads on here if you are interested ... week or so old at most ... just search for dialogue bug :wink:)



And something that gave me a nudge from another post I have just seen.

Have you created a NEW Race? If you have, have you ticked the checkbox to allow it to talk??
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Sun Nov 18, 2012 7:50 pm

Male Khajiit should work ... If you are unsure, find a working follower and use the same voice type (note that some follower dialogue conditions are also specific to certain followers ... so pick the most generic voice - like Male Khajiit ... at least to test ^^^^^ and yeah - there is a nasty bug in the CK that effects Dialogue. So it is possible that you are experiencing the effects of that - the work around is to start a game (coc from main menu) SAVE It then exit to Main Menu and Reload the Save you just made. Try that to see if you are just bugged (many, many of us are bugged ... no one is quite sure what the actual issue is ... threads on here if you are interested ... week or so old at most ... just search for dialogue bug :wink:) And something that gave me a nudge from another post I have just seen. Have you created a NEW Race? If you have, have you ticked the checkbox to allow it to talk??

I tried the dialogue bug fix by cocing from the main menu and then hard saving and reloading. It still didn't fix it. So this has to be a small oversight I don't know about. I didn't create a new race, just edited the SabreCatRace and checked "Allow PC Dialogue". The only thing it could be is the actortype is wrong? All my human followers I created had to be ActorTypeNPC. I would think a sabre cat could be ActorTypeAnimal and still work? Since thats what the dog followers are.
User avatar
Crystal Clear
 
Posts: 3552
Joined: Wed Aug 09, 2006 4:42 am

Post » Sun Nov 18, 2012 4:38 pm

Bump. Is there something I am missing? Do I have to add a script to get him to follow me?
User avatar
Stephy Beck
 
Posts: 3492
Joined: Mon Apr 16, 2007 12:33 pm

Post » Sun Nov 18, 2012 12:07 pm

Last bump for now. I guess I will have to wait and see if the next CK update fixes the issue or not. If it doesn't then I'm missing something during the creating process.
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sun Nov 18, 2012 4:43 pm

Ok...here's an update on what I've found out so far. When I add him to the potentialfollowerfaction he will have a dialogue box come up. Although he acts as a primary human follower. I need him to act as a secondary "dog" follower. The factions he is in are:

-1 CurrentFollowerFaction
0 PlayerFaction
0 PlayerFollowerFaction
0 PlayerPotentialAnimalFaction
0 PotentialFollowerFaction

Everything else looks correct on his properties. Is there some type of script or AI Package I have to add to make him a secondary follower? Please, any help would be appreciated.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sun Nov 18, 2012 4:22 pm

I'd like to know this as well. I've played about with it myself, and had a look at other mods and how they do it. But whatever I tried it just wasn't working. A person follower is easy, just add them to 2 factions and done.

We need Sollar to get his ass in here ;)
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Sun Nov 18, 2012 8:35 pm

Actually it's quite simple: If you have already set the Sabre Cat Race to be able to speak, then you could make a small quest for it. (I don't recommend to change the Vanilla DialogueFollower and DialogueFavorGeneric Quests in order to set the cat as Animal Follower, though it is possible)

You only need the PlayerPotentialAnimalFaction(0) and CurrentFollowerFaction(-1) for your cat. Use the default "crSabreCatVoice" for your cat.

Create a new topic that will set your cat as your "Animal Follower", something like "Follow me, Cat" Conditions: GetInFaction "PlayerPotentialAnimalFaction" == 1 AND "CurrentFollowerFaction" == 0. Attach a Papyrus Fragment with the following script line: " (pDialogueFollower as DialogueFollowerScript).SetFollower(akspeaker) " Add a Quest Property and select DialogueFollower.
Copy this topic, for a "Wait Topic", change the condition GetInFaction, CurrentFollowerFaction from 0 to 1 and add GetActorValue, WaitingForPlayer == 0, add the following line Papyrus Fragment:
(pDialogueFollower as DialogueFollowerScript).AnimalWait.
Copy this topic once more, as a "Follow Topic", change the condition GetActorValue, WaitingForPlayer from 0 to 1, change the Papyrus Fragment script line from AnimalWait() to AnimalFollow()

Since there's that annoying dialogue bug you might have to save and then reload first, in order to get your dialogue working, or you may start the quest not GameEnabled but with a trigger or something else instead. For more info about that, look here http://www.gamesas.com/topic/1403919-dialogue-no-longer-works-thread-2-quest-bug-dialogue-scenes-etc/

ps: If you want more than one animal follower, you would need to create your own "FollowerQuest" with a script that includes the necessary functions. Just have a look at the Vanilla DialogueFollower Quest to see how it's done.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Sun Nov 18, 2012 5:45 am

Hi there,

I have made a lot of humanoid followers before, but I have never made a four legged follower. I did all the steps I would to make a human follower and followed the steps in a YouTube video. Everything works except the dialogue box won't come up. He talks and all, just no box appears for "Follow me, I need your help."
did you check "allow dialogue" (iirc) in the creature's base item tab?
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Sun Nov 18, 2012 8:35 pm

Actually it's quite simple: If you have already set the Sabre Cat Race to be able to speak, then you could make a small quest for it. (I don't recommend to change the Vanilla DialogueFollower and DialogueFavorGeneric Quests in order to set the cat as Animal Follower, though it is possible)

You only need the PlayerPotentialAnimalFaction(0) and CurrentFollowerFaction(-1) for your cat. Use the default "crSabreCatVoice" for your cat.

Create a new topic that will set your cat as your "Animal Follower", something like "Follow me, Cat" Conditions: GetInFaction "PlayerPotentialAnimalFaction" == 1 AND "CurrentFollowerFaction" == 0. Attach a Papyrus Fragment with the following script line: " (pDialogueFollower as DialogueFollowerScript).SetFollower(akspeaker) " Add a Quest Property and select DialogueFollower.
Copy this topic, for a "Wait Topic", change the condition GetInFaction, CurrentFollowerFaction from 0 to 1 and add GetActorValue, WaitingForPlayer == 0, add the following line Papyrus Fragment:
(pDialogueFollower as DialogueFollowerScript).AnimalWait.
Copy this topic once more, as a "Follow Topic", change the condition GetActorValue, WaitingForPlayer from 0 to 1, change the Papyrus Fragment script line from AnimalWait() to AnimalFollow()

Since there's that annoying dialogue bug you might have to save and then reload first, in order to get your dialogue working, or you may start the quest not GameEnabled but with a trigger or something else instead. For more info about that, look here http://www.gamesas.com/topic/1403919-dialogue-no-longer-works-thread-2-quest-bug-dialogue-scenes-etc/

ps: If you want more than one animal follower, you would need to create your own "FollowerQuest" with a script that includes the necessary functions. Just have a look at the Vanilla DialogueFollower Quest to see how it's done.
did you check "allow dialogue" (iirc) in the creature's base item tab?

I watched a few YouTube videos that were near 30 minutes long that went into detail about adding topics and scripts to have a sabre cat follower. The problem is I am not that good yet with scripting and the more complicated stuff. I got lost about half way through the video. Is this really the only way to get a secondary follower? It's just weird how easy it was to make a human follower and then how hard it is to make a secondary one. Wouldn't it be easier to just make more then one primary follower? I haven't figured out how to do that either. So I would assume that requires some scripting as well?

Yep, allow pc dialogue is checked under his properties. It's just that I want him to be a secondary follower. If only I knew the way to make more then one primary follower then this wouldn't be a problem.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Sun Nov 18, 2012 7:26 pm

Yep, allow pc dialogue is checked under his properties. It's just that I want him to be a secondary follower. If only I knew the way to make more then one primary follower then this wouldn't be a problem.
don't know if this helps, but i have this http://modsreloaded.com/moles-well where you'd get a pet mole rat: didn't want to affect follower limits, so i didn't make him an actual 'follower', but basically just set him on a follow-(orwhateverneeded)package and control the whole thing with custom dialogue options. (and just add him to player faction instead of followers)
worked great, i mean, how much would you need, about "come", "wait", "go home", maybe "shut up" and "attack anything you see" and it's done with.
only flaw to this was, you wouldn't get that pseudo-nifty follower-wheel (but who needed that anyhow :-), while on the bright side, he didn't count as a follower for the limits and you could take him absolutely anywhere (like sierra madre...) regardless of any no-follower-limitations.
so maybe you might want to consider this making him a "pet" instead of a "follower" option :-)
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Sun Nov 18, 2012 5:36 am

Have you tried looking at Barbas or Meeko for clues?
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am


Return to V - Skyrim