Mod Spell Magnitude : Add Actor Value Multiply : Destruction : 1.0
I am having a few problems though.
All spells do about the same damage now (about 500-550).
Enchanted gear is also scaled for some reason.
I wanted each spell level to increase, not all of them.
ie:
Novice spells are increased by a max of 1.0
Adept Spells are increased by a max of 2.0
ect.
I also added a line for the mage stone to reduce all spell cost to 0. I may change that to just destruction spells though (when I figure out how and after the rest is fixed).
Thanks for any help.