Spoiler
Scriptname VampireAmulet001 extends ObjectReferenceRace Property VampireBeastRace AutoEvent OnUnequipped(Actor akActor) if akActor == Game.GetPlayer() If Game.GetPlayer().GetRace()==VampireBeastRace Game.GetPlayer().ModAV("Health", 100) endif endIfendEvent
However after this I get stuck. The script activates everytime the player transforms into the Vampire Lord, boosting their health to ridiculous levels. Is there a way I can make it so the script only happens once, or perhaps resets the players health to it's original value when the item is equipped? Any help is appreciated!