i need a little help for my mod

Post » Fri Nov 16, 2012 4:53 pm

Hi

My Mod is the Dragonkiller Cart http://skyrim.nexusmods.com/mods/18309

I would like a few things, which I do not know if that's possible and how do you do that. only times the two most important questions.

A Light for my Cart:
It is possible, for example, mount a torch or a lantern on the cart in the CK or per script?

1st Person View:
If the player is mountet on the coachbox, his skeleton is still on the ground. 1stPerson view is down there. Is there a possibility to bring the camera in an effective head height.

I hope you can understand my english .. thanks for the help
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Lily Evans
 
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Joined: Thu Aug 31, 2006 11:10 am

Post » Fri Nov 16, 2012 3:35 pm

Hi

My Mod is the Dragonkiller Cart http://skyrim.nexusmods.com/mods/18309

I would like a few things, which I do not know if that's possible and how do you do that. only times the two most important questions.

A Light for my Cart:
It is possible, for example, mount a torch or a lantern on the cart in the CK or per script?

1st Person View:
If the player is mountet on the coachbox, his skeleton is still on the ground. 1stPerson view is down there. Is there a possibility to bring the camera in an effective head height.

I hope you can understand my english .. thanks for the help
1. Is possible, someone made a boat (at least I think it was the boat) that has scripts which move lots of individual pieces ... Your lamp would be a seperate object from your cart. However, the better - but probably much more difficult way - is to make a new model cart with a lattern attached to the model (in Blender, or whatever). As I say, this type of thing has been done (but I can't remember who did the boat ... have a search)

2. Again, there has been discussion of this ... moving "attachment points" and wotnot ... on carts. Sadly, again, I can't remember the topic or its subject ... nor who was involved in it. #

Hopefully someone who was involved in these previous discussions can help you out

(sry I can't be more help :()
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carrie roche
 
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Joined: Mon Jul 17, 2006 7:18 pm

Post » Fri Nov 16, 2012 10:46 am

1. Is possible, someone made a boat (at least I think it was the boat) that has scripts which move lots of individual pieces ... Your lamp would be a seperate object from your cart. However, the better - but probably much more difficult way - is to make a new model cart with a lattern attached to the model (in Blender, or whatever). As I say, this type of thing has been done (but I can't remember who did the boat ... have a search)

I've also thought of that. My mapmarker follows the cart per script with an single update every 15 seconds. But for a visual object is, the update time must be 60 times per scond or so. Is this a way .. a good way ... i dont now ?

Thanks
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ILy- Forver
 
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Joined: Sun Feb 04, 2007 3:18 am

Post » Fri Nov 16, 2012 4:31 pm

I have found a method to connect to something with the car. This works very well. So that I could make a lot of ideas realize

forceAddRagdollToWorld()
Game.AddHavokBallAndSocketConstraint(xgfPferdeKarrenObj, "FrontBar", xgfPferdeKarrenLight,"Torch",59,-7.5,134,0,0,0)

But once I did that, I can no longer determine the angel from the Cart.

xgfPferdeKarrenObj.GetAngleZ() well return only the last angel bevor i use the command AddHavokBallAndSocketConstraint.

someone has an idea what I can do?

Thanks for help

PS:
oh no.... there is an other big problem... the cart just disappear after i have gone after a certain distance
Now I'm back at zero in principle ;-(
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Hayley Bristow
 
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Joined: Tue Oct 31, 2006 12:24 am


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