Needs x-axis Inverted Controls

Post » Mon May 21, 2012 9:49 am

My ability to play the game is nearly crippled by the fact that there's no inverted controls for the x-axis... there's thankfully an option for the y-axis but I could live without that but not the other. How hard would it be or how long would it take to add that option to the PS3 version of the game? I would really dislike having to set the game to novice difficulty just because I have to stop every few steps to change the camera view. ='(
If I had known this before, I would definitely have gone for the PC version...
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Dan Stevens
 
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Post » Mon May 21, 2012 8:18 pm

Many people do not understand why some people need inverted controls when playing a video game or how important it is. The following is the best way I know of explaining it.

If you place your finger on your nose then from this angle you would need to push up in order to look up, right to look right, etc. This is how most people play their video games. We can refer to these people as front brained.

However, if instead you place your finger on the back of your head then from this angle you would need to push down in order to look up, left to look right, etc. This is how myself and many other people are wired and why we need to have both the x and y axis inverted in order to play a video game. We are the rear brained minority.

If you want to see for yourself how impossible it is for us to play a video game without the controls inverted you can pick up another video game, invert the controls, and see how well you can control that character. When I attempt to play Skyrim it appears that my character has been on a three day drinking binge or has taken one too many hits to the head with a war hammer.

I don't remember the last video game I played that did not have an option to invert both the X and Y axis. I assumed that this was simply an industry standard. Please do not discriminate against us rear brained people. It appears that you have made a very nice game, I would very much like to experience it. Can you please reply to this thread and let us know whether or not you intend to add this functionality in an upcoming patch and if so how far away that patch might be? Thank you very much for your consideration.
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Michelle Chau
 
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Post » Mon May 21, 2012 10:22 am

This needs a bump. I am of the rear brained minority and can't really enjoy the game simply because of the controls.

To explain in a different way... when controlling the camera my brain works thinking I'm moving the camera itself around the character on a sphere. When I press down on the stick the camera itself moves down and you can see up. Same with the camera moving left to see right.

I realize this control option isn't very popular but for us that have learned to play this way it is nearly game breaking. It doesn't seem like it would be very difficult to implement. Any developer feedback would be much appreciated!
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Setal Vara
 
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Post » Mon May 21, 2012 10:44 am

I play with inverted Y and if I play a game where I can't invert it the game is pretty much unplayable. If you need to invert X but can't then it must be damn hard to play :(

Are there many games that allow you to invert X?
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Britney Lopez
 
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Post » Mon May 21, 2012 12:06 pm

can you just get a controller that does that?
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carla
 
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Post » Mon May 21, 2012 11:57 am

To be clear, I invert both Y and X. In Skyrim only Y is available.

Skyrim is the first major console game I've played that doesn't allow you to invert both. Every FPS and RPG (Bioshock and FF13 to name a couple) allow you to invert both axes.
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David John Hunter
 
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Post » Mon May 21, 2012 12:35 pm

can you just get a controller that does that?

A quick google search and I didn't see anything however I didn't look super extensively. I also don't really want to spend 30-60 dollars or more on a special controller. It seems like its probably 1 or 2 lines of code to add the functionality. Google did tell me that Xbox owners can tweak this functionality directly in the system settings, would be nice if the PS3 did that as well.
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An Lor
 
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Post » Mon May 21, 2012 8:11 am

WHOA! I never thought on that before... Yeah, I can't imagine playing a game with the controllers all f*cked up.
Althought I do invert the Y axis, I always leave the X one on standard. Strange. Guess I'm a front-rear hybrid brain player =P
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Shannon Marie Jones
 
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Post » Mon May 21, 2012 10:28 pm

can you just get a controller that does that?

Yes, but there's no point when most games do it for you. It's really annoying when you have to play in a way that doesn't feel comfortable because the developers were too lazy to add a basic feature.
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Marcia Renton
 
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Post » Mon May 21, 2012 9:10 am

Odd, I remember playing Final Fantasy 12 on PS2 with the controls all inverted, didn't seem to have some limited "front brain" thing going on. I tend to play either way just fine.
Are you sure you won't get used to it if you just keep playing?
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Dean
 
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Post » Mon May 21, 2012 9:58 pm

Odd, I remember playing Final Fantasy 12 on PS2 with the controls all inverted, didn't seem to have some limited "front brain" thing going on. I tend to play either way just fine.
Are you sure you won't get used to it if you just keep playing?

Some people can (like my friend's kid) and some of us can't. If I can't invert the Y then I'm stuck looking at the ground or the ceiling for as long as I play. Never heard of inverting X tho, I can't imagine how horrible that would be.
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Oyuki Manson Lavey
 
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Post » Mon May 21, 2012 8:52 am

I can see how it would be useful to some people however it doesn't really bother me, after I get used to it, it's a cynch. Thus I can play both front brained and rear brained. The first time I encountered having to change was Final Fantasy XII, of which had a unique default control set up compared to that of FFX and other games of a similar genre at the time. It was about as annoying as when FF switched the select button from (O) to (X) -.-; In time I just got used to it and automatically adjusted. Now I can play using both styles with ease. It's like rubbing your head clockwise, and your tummy counter clockwise, then suddenly switching XD Sure it's tricky but allow your mind some time to adjust and you're doing it just as well the other way.
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rebecca moody
 
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Post » Mon May 21, 2012 2:41 pm

Not to be a jerk . . . but why would you want to invert the x? That would just be odd. Do you hate things doing what they are supposed to do?
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MatthewJontully
 
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Post » Mon May 21, 2012 10:50 pm

Not to be a jerk . . . but why would you want to invert the x? That would just be odd. Do you hate things doing what they are supposed to do?

For the same reason I invert the Y. In my mind I am looking through a camera that is positioned behind the player (doesn't matter if this is first person or third person). When I manipulate the right anolog stick I am controlling that camera. Therefore moving the anolog stick to the right moves the camera to the right and shows the view to the left.

Another way to illustrate it is to imagine the stick protruding directly from the back of the players head. When you move the stick to the left the front of the head moves to the right.

I blame Mario 64, thats where I first learned to control the camera and I've been doing it that way for so long its hard to change. I did try playing the game as is, got to about lvl 7 or so and got too frustrated with always looking the wrong way.
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Sammykins
 
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Post » Mon May 21, 2012 9:36 am

This is an interesting thread. I'm not 'rear brained' but I empathise with those that are. I used to invert my mouse Y-axis on PC games but somehow managed to get myself used to the 'normal' way; no doubt because of a number of games not permitting me to change the setting. More needs to be done to make games ergonomic for those people who require different set-ups or callibrations, and also for gamers with various disabilities.

The stupid thing is that allowing X and Y axis reversal is such a simple thing to do that it should be a standard feature, one that doesn't even require concious thought to implement it; just as, say, allowing peopel to change the volume, subtitles, brightness settings, etc. I think all games should also allow button re-mapping; afterall, we pay to play these games, so let us play them however we want to.

I guess amongst all problems relating to quest bugs and lag, adding the option to invert the x-axis probably isn't very high on Bethesda's list of priorities, but it should be. It's a fundamental feature, simple as that.
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Milagros Osorio
 
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Post » Mon May 21, 2012 8:04 pm

Out of curiosity, don't you guys get used to it after a while? I mean, I undestand and support you, but I've played games in third person that had both kind of controls normal and reversed, and while I take a while to get used to one after playing the other one, I eventually do. Or is it exclusive to first person?
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Taylor Tifany
 
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Post » Mon May 21, 2012 11:47 am

I haven't taken one to bits (yet) but I would wonder if it's possible to physically rewire a controller?
Depending on the connections between the A/D converter and the stick potetiometers it could be as simple as crossing the connections.

Going to see if I have an old controller lying around and get busy. :)
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NAtIVe GOddess
 
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Post » Mon May 21, 2012 5:32 pm

I can see where some people might like the option. I don't really like inverted controls when I realize they are inverted. Most of the time if the default control setting is inverted i don't even realize it until i play another game that isn't. Maybe if you stick with it you can get used to it. It always takes me a bit when I play a game that has inverted to a game that the default isn't. For some reason I hardly ever change control schemes even if i am used to one. I just get used to whatever the default is after a little bit.
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Theodore Walling
 
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Post » Mon May 21, 2012 8:38 am

Out of curiosity, don't you guys get used to it after a while? I mean, I undestand and support you, but I've played games in third person that had both kind of controls normal and reversed, and while I take a while to get used to one after playing the other one, I eventually do. Or is it exclusive to first person?

I play both 3rd and 1st person views with reversed X and Y axes. I only do this with an anolog stick. With a mouse I play what most would consider "normal".

I really gave Skyrim an honest chance. When I was consciously thinking about it I could move the camera properly, but when I got into battle and my attention was more focused on something else I would spin the wrong way. It was very frustrating. I guess I should have gotten the PC version.
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Emmi Coolahan
 
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Post » Mon May 21, 2012 9:21 pm

I play with inverted 'Y' only. It worries me that one day a game will come out without even that option, let alone have both X and Y inverted.

Btw, there is (was) a bug in skyrim where if you tried to change the camera setting in first scene it crashed. It happened to me twice before I decided to leave it alone until the game starts properly.
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Kelvin Diaz
 
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Post » Mon May 21, 2012 8:20 am

I haven't taken one to bits (yet) but I would wonder if it's possible to physically rewire a controller?
Depending on the connections between the A/D converter and the stick potetiometers it could be as simple as crossing the connections.

Going to see if I have an old controller lying around and get busy. :smile:

Looked into this years ago for my friend who had this problem, The PS3 pots don't use potentiometers, they use Hall Effect Sensors.
http://en.wikipedia.org/wiki/Hall_effect_sensor

At the time i couldn't figure a way to invert the x axis, He has since adapted to "standard controls" although it did take him a long time so maybe it is possible to 're-train' your brain (although i agree that you should not have to).

Edit. apparently you can short 2 of the pins on the pot to invert it but the current displaced by the extra wire throws the calibration of center.
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Aaron Clark
 
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Post » Mon May 21, 2012 5:07 pm

I play with inverted 'Y' only. It worries me that one day a game will come out without even that option, let alone have both X and Y inverted.

Btw, there is (was) a bug in skyrim where if you tried to change the camera setting in first scene it crashed. It happened to me twice before I decided to leave it alone until the game starts properly.
God I hope not I have been inverting Y since Turok for the N64 and have played every fps and rpg like that to this day. If they take that feature out I would be SOL.
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Beulah Bell
 
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Post » Mon May 21, 2012 9:16 am

God I hope not I have been inverting Y since Turok for the N64 and have played every fps and rpg like that to this day. If they take that feature out I would be SOL.
Turok and goldeneye on the N64 were my formative FPS's. I know doom etc were around before, but I don't really enjoy PC gaming.
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Paul Rice
 
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Post » Mon May 21, 2012 10:20 am

I'm surprised more people didn't get used to the inverted X like I did because of Mario 64
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Naomi Lastname
 
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Post » Mon May 21, 2012 1:53 pm

Looked into this years ago for my friend who had this problem, The PS3 pots don't use potentiometers, they use Hall Effect Sensors.

At the time i couldn't figure a way to invert the x axis, He has since adapted to "standard controls" although it did take him a long time so maybe it is possible to 're-train' your brain (although i agree that you should not have to).

Edit. apparently you can short 2 of the pins on the pot to invert it but the current displaced by the extra wire throws the calibration of center.

I thought the controller calibrated center every time you turned it on. Like if you turn on the controller with the stick held up it will read that as center. Maybe that was an older system.
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Kelly Tomlinson
 
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