Never again give us and ToA ( time of arrival)

Post » Wed Dec 14, 2011 2:25 pm

This game was seriously rushed in the latest months to come out with something playable but not exceptional , the game stands out for its visuals butlacks a lot of gameplay features , espcially the dynamics in magic system and the bugged crafting/ enchantig that makes almoust worthless go look for special magical items .... Why bother if you can bild yourself the mostpowerfullitems in world evenbetter than the daedric ones ?
Plus alot of missing things , cities ruhed with very few life and few houses , the othe holds area opycatted .... severall bugs and hat's ontop the quets altough re nice and serosly madeare very short an not satisfiying that donot ive mch rewads in th end ....
severall bugs etc .... total simplification of attributes and creationof the character , removal of all rpg features , quests are verylinear in the answers you can give and choices to make , no true "Epicness" feeling over completing main quests....
the armours been merged into on single piece allowing for no possibility to mix match ... The CK not ready for the relase bt delayed unbeliavably at the next year .... Underpowered werewolves and Vampires not leveled , the Duneons altough are all nice and all different thy feel too much linear wit the random crapto slah aroun untill you reach the final bss nd his more worth chest ....

no more hunting seeking quests ala morrowind where you could tumble across a piece of daedric armour and this was more "wow" than crafting it yourself .....
well so far I love the music , the atmosphere and the grapics , but they ruined the game by rushing it in the final months I am sorry to say that but this game with its streamlining and ruhing all I guesss caused by rying to appeal the majority of people , sell more and please distributors , made o Skyrim a nice Cameo more than a outstanding game ...
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Gavin boyce
 
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Post » Wed Dec 14, 2011 6:10 pm

That isnt simple to read. But I support all attack on the lack of Roleplayability.
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Austin Suggs
 
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Post » Wed Dec 14, 2011 9:42 am

Oops, pardon me. I seem to have slipped on an ellipsis spill
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Kellymarie Heppell
 
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Post » Wed Dec 14, 2011 5:38 am

Seriously dude, learn to spell.

Also, all those are minor annoyances to me. The game is far better than anything released in the past 3 years and everyone still [censored]es about it. I know this is Elder Scrolls, but jeez.
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Chloe Mayo
 
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Post » Wed Dec 14, 2011 8:48 pm

I think you kind of rushed your post...
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Claire
 
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Post » Wed Dec 14, 2011 4:33 am

I think you kind of rushed your post...

Yes I had a time to respect I had to post all what I wanted to say in 1 minute .... I am sorry I did rush but is the same Bethesda did with this game to me ....

Anyway on a side note my Keyboard doesnt work erll so the error typings etc.... fsorry for that but I can't fix for now...
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Ann Church
 
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Post » Wed Dec 14, 2011 12:27 pm

I think you kind of rushed your post...


Herp derp, trash talk about rushed game but can't be bothered to spell check post.

I actually I agree, but it makes you look foolish to misspell anything you type in this day and age.

Smithing/enchanting/alchemy isn't broken, stop harping on that.
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Ludivine Poussineau
 
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Post » Wed Dec 14, 2011 5:21 pm

I think you kind of rushed your post...

<3

Yeah, if we're being nitpicky about quality, then OP, you have no place to talk because you couldn't even take the time to always hit the spacebar between words.

I also have to say, this idea that "quests are too linear" and then referring to Morrowind is just an outright joke. Quests in Skyrim have far more ways to start them and complete them than we've ever seen in an Elder Scrolls game before, certainly more than Morrowind. To this day I've found completely different ways to start quests.

I was also under the impression that the game was not rushed in the later months and that they had plenty of time. I don't share any of your complaints. Skyrim is great.
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Riky Carrasco
 
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Post » Wed Dec 14, 2011 6:34 pm

That isnt simple to read. But I support all attack on the lack of Roleplayability.


The roleplayability for me is just fine. Maybe you need to look into how to do it a little more.
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Mr. Ray
 
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Post » Wed Dec 14, 2011 8:21 pm

Seriously dude, learn to spell.




I wonder how you would do if you weren't typing in your native language, I wish people would check the location of the poster before slating their grammar and spelling. That said I don't agree with the OP at all, the game is fine to me
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Lillian Cawfield
 
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Post » Wed Dec 14, 2011 9:07 am

I read only the title.
I believe i don't have to read anything else but about the title - i agree 100%.

A ToA can only lead to rushing no matter how you see it. There will always be something that will be left out or not fixed and the timeline can go bad in most occasions. Yes ToA is better for marketing but i believe that if the game does not have a ToA and be polished and fixed a little, this can be balanced out.
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Silencio
 
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Post » Wed Dec 14, 2011 6:50 am

Most Americans can barely spell in American English, have no idea between the differences American English and Oxford English hold, and might possibly know a few curse words in another language but couldn't spell them if they got paid to. BTW I am an American before people start griping. But of course it is easy to blast the OP for spelling errors ....
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Matt Gammond
 
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Post » Wed Dec 14, 2011 9:13 am

Yep. You don't need to have too keen of an eye to notice that plenty of things were rushed. It definitely needed several more months in development.

Also,
I also have to say, this idea that "quests are too linear" and then referring to Morrowind is just an outright joke. Quests in Skyrim have far more ways to start them and complete them than we've ever seen in an Elder Scrolls game before, certainly more than Morrowind. To this day I've found completely different ways to start quests.

What are you talking about? You can't even say NO to 99% of the quest-givers. Can you give a few examples of quests that have multiple starting points and multiple endings? The only example of different starting points I can think of at the moment is the golden claw quest.
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Jade
 
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Post » Wed Dec 14, 2011 10:06 am

There are lots of fanbosy that instead of playing they stare at the forums ready to set on fire any complaint for the game , but in all honesty , the game has some really really serious flaws derived from its rushing in final stage , even the horse was not ready when they where posting videos and screens all over the web publicizing the revamped gamebryo... erhm.... sorry they called it a new engine , whatever ..... it looks good but still has a lot of problems .....
For sure the [censored] that do nothing else than say the game is perfect as is do not help to improve it , on countrary they allow developers to just be unaware of the mistakes and the bugs ....
The betatesters do this work , I couln't imagine any of th [censored] out here be able to criticize and help the game be better....

yeh you can shoot on my typing but I already said my keyboasrd dont work well ....
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Etta Hargrave
 
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Post » Wed Dec 14, 2011 3:19 pm

<3

Yeah, if we're being nitpicky about quality, then OP, you have no place to talk because you couldn't even take the time to always hit the spacebar between words.

I also have to say, this idea that "quests are too linear" and then referring to Morrowind is just an outright joke. Quests in Skyrim have far more ways to start them and complete them than we've ever seen in an Elder Scrolls game before, certainly more than Morrowind. To this day I've found completely different ways to start quests.

I was also under the impression that the game was not rushed in the later months and that they had plenty of time. I don't share any of your complaints. Skyrim is great.

...Like?
Seriously, all i see how to 'start' quests is, find the man giving it. go to source location. do the quest. /end.
Doesn't get more Linear then that.

Sure, I could go to the location of the quest differently...but why would i do something like that when it's easier just to go the fastest route (See Fast traveling)
Not to mention the Main story line not being epic at all, just some silly short main quest meant to 'fulfill my destiny as dragonborn'....The end boss was way to easy as well.

If it were me, I would scrap skyrim, pull a giant team of companies together and remake it.
BioWare for storyline
Bethesda for big open world design
Valve for gameplay mechanics (since they have the best imo)
And then maybe some other company to make a nice shiny graphics engine to run the game (like DICE or Blizzard...)
But that's just me.
As for the OP, (even though i could hardly read what he said) I agree. the game was way to rushed. I've already played it a lot and the fact that it was rushed kind of killed it. I don't want to come back to it anymore either, it just feels boring.
They were stubborn to put up the release date so early and actually stick to it.
I'd rather have 12.12.12 release date then 11.11.11.
or a 2.2.12 since that would be faster.
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Cameron Garrod
 
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Post » Wed Dec 14, 2011 5:54 pm

This is stupid... like really stupid.

So attributes are removed because of the deadline... remember back in december when they said they'll going to have uber-extra-awesome-complex-realistic system that can determine more about your character than any modern medical equipment in real life, then they said in October "ooops, too little time, we need to remove all this"?
Me neither.

They removed attributes since last year, same with most of the technical changes, so stop blaming the release date or the consoles why you don't like this game, this is extremely childish.

Game development needs to be planned, it needs phases to go trough so they can use the established parts to actually make the game. It NEEDS a release date, be it day-specific or just for a year, otherwise it will turn into another Duke Nukem Forever.
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ZzZz
 
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Post » Wed Dec 14, 2011 10:39 am

Replied to wrong topic... :banghead:
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Monika Fiolek
 
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Post » Wed Dec 14, 2011 8:59 am

This is stupid... like really stupid.

So attributes are removed because of the deadline... remember back in december when they said they'll going to have uber-extra-awesome-complex-realistic system that can determine more about your character than any modern medical equipment in real life, then they said in October "ooops, too little time, we need to remove all this"?
Me neither.

They removed attributes since last year, same with most of the technical changes, so stop blaming the release date or the consoles why you don't like this game, this is extremely childish.

Game development needs to be planned, it needs phases to go trough so they can use the established parts to actually make the game. It NEEDS a release date, be it day-specific or just for a year, otherwise it will turn into another Duke Nukem Forever.

I'm pretty sure attributes were removed because they didn't want it in.


Edit: Lol ignore this post.
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Justin
 
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Post » Wed Dec 14, 2011 5:08 am

I love how so many people complain that their 300+ hours of play aren't flawless... Nobody seems to notice that they have managed to create a game with 300+ hours of content, without copy+pasting areas constantly. Hell, look at a game like Modern Warfare, half the settings are the same 2 buildings pasted over and over 200 times to make a village map. Like Shantytown from MW2, I think it was? That's the exact same building thing pasted like 40 times into a small town area...

Sure, like any other game Bethesda uses the same tilesets and setpeices, but there are so many, and they are used in such unique ways, and dressed up so much that they give an entirely different feel and atmosphere each time. I have yet to encounter two dungeons that were even remotely similiar in concept in my near 100 hours of play.

This game is fantastic, and anyone who see's it as less than an awe inspiring product has been spoiled by modern companies slander of good gaming.
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Chris BEvan
 
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Post » Wed Dec 14, 2011 11:24 am

...Like?
Seriously, all i see how to 'start' quests is, find the man giving it. go to source location. do the quest. /end.
Doesn't get more Linear then that.

Sure, I could go to the location of the quest differently...but why would i do something like that when it's easier just to go the fastest route (See Fast traveling)
Not to mention the Main story line not being epic at all, just some silly short main quest meant to 'fulfill my destiny as dragonborn'....The end boss was way to easy as well.

If it were me, I would scrap skyrim, pull a giant team of companies together and remake it.
BioWare for storyline
Bethesda for big open world design
Valve for gameplay mechanics (since they have the best imo)
And then maybe some other company to make a nice shiny graphics engine to run the game (like DICE or Blizzard...)
But that's just me.
As for the OP, (even though i could hardly read what he said) I agree. the game was way to rushed. I've already played it a lot and the fact that it was rushed kind of killed it. I don't want to come back to it anymore either, it just feels boring.
They were stubborn to put up the release date so early and actually stick to it.
I'd rather have 12.12.12 release date then 11.11.11.
or a 2.2.12 since that would be faster.

12 1 12 would have een better, if they coudmake it together wit the CK releasedt
As fr the previous comment on the attributes removal tc i is truethis isnot due the rush , ut all the rest is ...
ajd damn my keyboard is broken!!!
thy shudl have ired te op 100 hardcoe players that could bug te game and hack it to the bones fnding notoly the bugs bt also he flaws of the system gameplay .. likethis oversimplified gameplay isworth for a hack and slashtype of gamefr kids and no for rpg--
damnkeyboa1!!
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Erich Lendermon
 
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Post » Wed Dec 14, 2011 8:31 pm

Here's my issue with the 11-11-11 deadline: look at the state of the tech support boards.

I shall say no more.
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Christina Trayler
 
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Post » Wed Dec 14, 2011 3:50 pm

Oblivion and Morrowind weren't set to a time like Skyrim was, and they had much worse releases with more bugs.
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Christie Mitchell
 
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Post » Wed Dec 14, 2011 5:42 pm

Yep. You don't need to have too keen of an eye to notice that plenty of things were rushed. It definitely needed several more months in development.

Also,

What are you talking about? You can't even say NO to 99% of the quest-givers. Can you give a few examples of quests that have multiple starting points and multiple endings? The only example of different starting points I can think of at the moment is the golden claw quest.

you can say no to 99% of the quests and there are dozens of quests that i've run into with nonlinear elements.

spoiler free:
DBH opener quest
in my time of need
dagon's shrine
azura's shrine
the entire civil war
and so many more....

really the most dynamic and involved quests in an ES game to date.
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Lily Evans
 
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Post » Wed Dec 14, 2011 4:52 am

Yes I had a time to respect I had to post all what I wanted to say in 1 minute .... I am sorry I did rush but is the same Bethesda did with this game to me ....

Anyway on a side note my Keyboard doesnt work erll so the error typings etc.... fsorry for that but I can't fix for now...


Bethesda didn't "do" anything to you. Man, people are starving in Africa and you think your human rights have been violated because you're not satisfied with a recreational game that nobody forced you to buy?
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Jenna Fields
 
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Post » Wed Dec 14, 2011 4:49 pm

BUT!!! It'S ELEVIN ELEVEEN ELAVEN!!!! THAT MAKS THE GAIM SOo00o0o0o0o0 MUCH KOOLER!
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Euan
 
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