... wat?
Alright, look;
a fighter class can apparently spin kick fireballs from within a carpet of flame
Alarm bells, people...! You should be hearing them...!
With that obvious fact out of the way;
Each faction will have unique questing content, so if you decide to replay as a different faction, you won't have to complete the exact same set of tasks all over again.
Oh, gee, that's not at all what WoW looked like. I know this has been already said a thousand times but, this is not something new. I'm more optimistic about this game than most people, but the people who are driving the PR of this product are doing a [censored] job. Of course the content is going to be different for each fation, that is the purpose of having three factions. They should have an editor remove this from the article or something. Whatever it is; it makes the staff look stupid while it most probably is not. Or so I hope.
Now, what I am glad for is that healing won't be a big part of this game. This will finally remove the tank-dps-healer strategies and focus more on individual crowd control and so forth, I hope. They are actually limiting the number of abilities that one can have which automatically means it's out of the WoW-clone zone. The only thing that needs to be added now is aim-based controls, i.e. you need to face your opponent straight on in order to hit him and so forth. Potentially, they could add in friendly fire as a concept to make teamwork even more essential and AoE spamming counterproductive.
I'm disappointed that the emperor will be nothing more than a title. If that's the case, why not call that person the 'Champion of Cyrodiil'...? That's a lot more immersing to the experience than some random guy becoming 'the almight emperor' without political effort and without political power. We can't root for someone like that. If you want to have the conquerors of Cyrodiil identify themselves with having conquered Cyrodiil, then make the most influential
guild master the new emperor. Not the best DPS-grinder.