When I am making a new creature skeleton with a built-in weapon, like the eyebot's laser, what should I consider when placing the weapon bone and the projectile node? I know that in Oblivion the weapon bone was actually relavent because weapons were prn'd to it, but was it there for anything else? Like was melee hit or miss based at all on the weapon bone's position?
Do I even need a weapon bone if I'm not going to add a mesh when playing the equip animation?
What if I want multiple spots to fire my projectiles from during a loop attack? Can I use multiple projectile nodes or should I just move one around during the animation?
Do I need to add anything extra for dismemberment in comparison to an Oblivion skeleton?
Thanks for the help.