new potion without overriding others?

Post » Thu Jan 10, 2013 12:25 pm

In my combat Mod I have a new actor value called Strength. this value is a key factor in damage and determining how fast you swing large weapons. Anyway, I want to have a new alchemy potion that will increase this value, increase encumbrance and slow down your movement speed. At first I thought this would be simple. Just grab an existing potions and backwards edit it to my needs. But I am now realizing that would mean overriding some effects for some ingredients. Is there anyway to make a new potions that can be made at an alchemy table with plant ingredients without overriding any of the existing potion recipes/ingredients effects? Or is that just not possible?
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