I've recently started learning how to mod Skyrim, and my first big project is an expansion of the alchemy system. There are overhauls of the system out there already, but what I want is not to mess with vanilla values and effects, but to create new potions entirely.
For the first step of this, I wanted to add perfumes to the game. In my vision these would be potions with high value, primarily for use in trading. I also wanted them to be able to be used by the player to give a temporary boost to relationships with NPCs (not terribly useful, more of a flavor effect if anything). If possible, I also wanted to be able to include a sort of saturation level, where wearing too much perfume would actually lower relationships with NPCs. The problem?
I have no idea what I'm doing.
I just don't yet have the knowledge to understand what's possible and what isn't, as well as what's required to make this and my other ideas work. Is there scripting involved? How do I create the exact effects I'm looking for? What should I be looking at learning how to do to make this a reality? I have basic knowledge of the CK, and have done some small scripting tutorials, but I just don't know what to pull from or look more into for this project.
I guess what I'm looking for is for someone with more knowledge of the CK to tell me if my idea is possible, and if so, what they think would go into making it a reality. If anyone could just give me some advice with this, I'd be very grateful.