New Set of Armor...

Post » Wed Jun 20, 2012 1:13 pm

OK, so i have added a new set of armor...but how i do it so can i only reach "Epic" tempering level on it (i'm lvl 100 smith with all skills).

What am i missing here??
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rae.x
 
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Post » Wed Jun 20, 2012 10:33 am

Edit #2: Actually, you could temporarily lower the relevant actor value, so only epic can be reached.

Previous post, useless now.
Spoiler

You do that via conditions, in the Constractable Object dialog its called Match Conditions.
Looks like you want something like, GetActorValue Smithing >= 100 or maybe HasPerk or both?

Edit #1: You mean disallow legendary tempering? I don't think that can be done, not without breaking tempering on high levels.
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Baylea Isaacs
 
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Post » Wed Jun 20, 2012 5:31 pm

aha...OK, Thanks :smile:

EDIT: But how can you temper some armor and weapons to legendary and some not?, vanilla or added stuff.

Even if you use an existing tempering and use it for a new armor, you can only tempering to epic but vanilla to legendary??
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Shelby Huffman
 
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Post » Wed Jun 20, 2012 7:58 pm

You are right! I total forgot that some items it seems, cannot be improved further than epic. I just checked in-game and I couldn't improve the woodcutter's axe past epic, despite being a master smith with all perks.
Though, I don't know why. The formula http://www.uesp.net/wiki/Skyrim:Tempering#Item_Quality, if correct, should allow me to do so.

Interesting, something to look into.

Edit #1: I didn't find the tempering recipe for the woodcutter's axe, must be mod.

But I looked at the smithing perks and a custom perk would allow you to do what you want, precisely.
Take a look at them, you'll see.

Edit #2: Okay, so it's Tytanis that has a woodcutter's axe recipe and there is nothing special about it.
So I looked at the weapon record (Axe01) and lo and behold, it doesn't have a material keyword.

Edit #3: Yep, verified. I added the relevant iron keyword, and could temper is to legendary. So, it was because the bonus from the perk(s) didn't apply, resulting in requiring a smithing skill of 168 to achieve legendary.

So, you got to modify the smithing skill, and think of some mechanic to make it work.
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Nicholas
 
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Post » Wed Jun 20, 2012 10:37 am

I use material keyword "studded" because there is only one item you can craft in that section, so i thought it would be good to have it there.
Have also tried "leather" material keyword, feels a bit weird to have it in steel or iron when it is a leather type armor.

What do you mean with "So, you got to modify the smithing skill, and think of some mechanic to make it work" ?

EDIT: Did just try "fur" material keyword, still just epic tempering :(

I'm giving this up soon, why have they done it so complicated just to be able to tempering stuff??
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Jade Payton
 
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Post » Wed Jun 20, 2012 6:07 am

i haven't tried this specifically yet, but in theory you can create a custom armor material and custom hidden perk that you automatically give to the player.

the custom perk would look for your armormaterial keyword and you can set the tempering value to something low so that any armor tempered with this perk will be modified to lower than what you would normally get without it. most smithing perks have a tempering modifier at 2x to achieve legendary, so you can do something lower than that


i know that it works the other way around (using a custom material to achieve legendary), so i see no problem with it reducing the temper value as well although i could be wrong. the only downside with a custom material is that it will only show up in the crafting menu as "Misc"
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Naazhe Perezz
 
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Post » Wed Jun 20, 2012 9:03 am

I mean the only way to force any tempering level (Fine, Superior, etc.) is through the smithing skill actor value. You would have to make sure its capped at 157 (or 90 if the player has a perk) via scripting, you could use http://www.creationkit.com/ModActorValue_-_Actor so temporarily cap it then later undue the custom cap.
And by mechanism, I mean, you have to make it work in-game. Changing the AV is easy, but you would want it in some very specific instance only.

I'd also let it be, seems to much trouble overall.
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Kerri Lee
 
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Post » Wed Jun 20, 2012 6:13 am

modifying the player's smithing AV would change every perk for every armor, i'm not sure that was what you wanted.

you can alter tempering stats for just one armor material type with perks
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I’m my own
 
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Post » Wed Jun 20, 2012 1:55 pm

Oh...well, this is starting to be more of an hassle then it's worth ;)

I just give this up and reconcile with that some armors you can't make any better then to a certain lvl, don't want to screw up the game mechanics or end up with corrupt saves :D

:thanks: any way both of you.
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Alex Vincent
 
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