Hi guys, F3 was the first of the franchise i ever played and i have heard of some changes that are going to be in the NV version. example, i hear there is going to be something called 'dmg. threshold' as apposed to dr, and i was wondering what the difference is? also i was wondering if anyone knows how the snowglobes are going to factor into the game, as i heard they will not be the same as the 'bobbleheads' bonuses given. lastly i have heard that we will be able to aim down the iron sights of many of the weapons, i was wondering if this could be confirmed. i am apprehensive about the perk gains every other level in NV as apposed to every level in F3, and would be grateful if someone would be willing to explain why this will be better, not worse. any other info would be gratefully received. thanks guys.
"With blood and rage of crimson red, ripped from a corpse so freshly dead, together with my hellish hate, the Wasteland will BURN, that is it's fate!" :flamethrower:
ok let me try and fill you in....
1.(Damage Threshold) In FO3 all armors had a DR (damage resistance rating) and in FNV this has been replaced by DT (damage threshold). Whats the difference? Well DR cuts a percentage of damage while DT cuts an actual number from the damage. Lets say I get shot by a gun that does 20 damage and I'm wearing armor with a DR rating of 10. That would mean 10% of the damage from that gun is taken away so I receive 18 damage rather than 20. Now lets use that same situation but replace DR with DT so that my armor has a DT rating of 10. DT cuts down an actual number of points from damage so instead of 20 points of damage I recieve only 10. You get it?
DR = % of damage
DT = # of damage
2.(Snoglobes) Bobbleheads have been replaced by snoglobes and no longer provide a permenent bonus to SPECIAL stats. It has been stated that finding them all offers you an in-game reward.
3.(Aim down sights) Weapons now have ADS allowing you to look down the weapons sights. This has been added to help with the real-time FPS aspect.
4.(Perks) Perks are given at every 2 levels now. With the level cap being 30 a player may have up to 15 perks. Why is this better than FO3? Well many perks from FO3 have been taken out such as ones that simply add points to skills. Less perks are recieved but more thought has been put into their design allowing more unique and diversive gameplay and to prevent players from becoming a master of all skills and god of the wastes as opposed to FO3
man typing that long gets ya ninja'd