sorry for barging in:
there is a version of an NVMM on the nexus, that works fine.
it does not circumvent (sp?) the launcher, it mainly sorts/re-sorts the esp-files.
that should work with NVSE, right?
Anything that just sets the mod order shouldn't be affected by NVSE. While I haven't tested it, it should work fine.
If this one includes GetGameLoaded/Restarted, I might just have what I need.

I still hadn't implemented those yet, and I don't see them listed with Ian's changes. We'll need to look into them some more today. If the UI functions aren't of much use to you without those functions, we'll hold off on the next release until we've got them nailed down.
Pardon me if this is a stupid question, but will this still work for those of us who usually run Steam in offline mode for single player games?
Should work just fine.
Can I bind console commands to a key via script with "IsKeyPressed" ?
In particular I try to make a small mod that lets me enable the "ToggleCollision" command with the F1 key and the comands "ToggleFreeCamera"/"ToggleMenu" with the F2 key so I can easily make screenshots in free camera mode and easily get out of stucked postions.
You could use IsKeyPressed in a script to figure out when a key is pressed. You can then invoke any available functions in that time. If vanilla NV doesn't enable calling ToggleFreeCamera, ToggleCollision or ToggleMenu then we would have to import those console commands to make them available from scripts (like we did with con_Save for example).