The contemplation i am having with how far I have come is whether or not to create this city, in its own separate world space, and if i do could it be possible with how the town is set up? the player is allowed to walk along the castle walls which allows him to look over on the outside. if it was a separate worldspace could i set up LOD to display on the outside of the wall? or would i have to go through the effort to make the outside of the worldspace look exactly as it is in Tamriel?
Also, would it even improve on performance if i put it in a seperate world space versus keeping it free roam with the tamriel worldspace?
I have been messing with how to do LOD and it is to my understanding that the height mapping feature (generating LOD) is broken and needs work in the creation kit so I have used Oscape 2 to do that which is no issue.
I have also used this link to help me understand creating new world spaces: Creating New Worldspaces... how to get around the broke CK features
now the other questions i have with this is... height map: what do i need to do for this and do i need it for what i am trying to do? as far as it goes i dont know what i need to height map. the world im creating or tamriel? the description for what it is sounds like i really do not need it other than for the LOD generator which is broken. Worldspace .LOD file: what do i do with it once i have it? how do i get the LOD to display for the world i create?
Maegfaer, on 09 February 2012 - 03:00 PM, said: LOD display is controlled by *.lod files inside the Data/lodsettings folder. Look in the Meshes BSA for the ones for vanilla worldspaces. Simply copying Tamriel.lod and renaming it to your worldspace will show up LOD.
is it really that simple?