Newbie need tips for Semester 1 assessment.

Post » Mon Nov 19, 2012 6:45 am

Hello guys and I'm new into modding and using skyrim creation kit(this will be my first one). I'm currently doing a diploma for game design and I really need help regarding the modkit. I have to use the skyrim creation kit as a medium for the story I wrote and showcase my game designing skills (such as maps, gameplay,

Here are some questions regarding the kit, please tell me if this is can be done and if possible please provide a tutorial to do it.
  • I want my hero to slowly change his appearance (from normal to pale evil skin - like he was poisoned) after acquiring a weapon/item.
  • I want to add a movie clip after the quest is completed, I want my mod to end with a cinematic.
  • I want to have a prologue at the start for the backstory, can I have like a special textbox so users are greeted by it when they start my mod? How do I even tackle this? Because I want a story driven mod.
  • I want to adjust the game difficulty at a certain level, when my character gets the item, he will be so powerful that he can on hit all the enemies. Can I adjust it? Or maybe I can set the item to give crazy stats.
  • Maps : I want to have a creepy/dark dungeon, how do I load one from the creation kit. If the kit doesnt have a default dungeon (i dont want to build one from scratch) can I download one from nexus and import it to the creation kit to add my touches.
  • Characters, how do I make them talk to each other? have some interaction. (most likely to be text dialog as I won't have time recording voice overs as I need to learn the kit)
Basically here is the idea of my story :

You as the character is given a morale choice, seek revenge to the people who killed your brothers or fulfill your destiny by retrieving the powerful item and with that you can maintain peace in the entire nation.

So i will have 2 quest running at once, either find the item or take revenge. When the player takes revenge, it will be a challenging task as he will have to siege the enemy camp alone. Then the next one will be if the player wanted to be in the "good" side and find the item and maintain balance... but then that item will poison the player and unleash his inner/hidden dark side (lust for revenge)... with that he will have to go to the camp (a normal day, family/kids running around etc etc) and the player will kill them all thus becoming the bad guy.

So I will probably need some tips on which scenery/maps to use for the camp and dungeon. Also some ideas on how to effective show my skills in designing and implementing my story with the creation kit.


Please guys, help me out. This will be my first time touching the kit and im already pretty much intimidated by it.

Also I wrote this all via my iPhone so if you need some clarification please just ask me (I'm currently on the bus heading home).

TYVM for your time guys.

I promise that I will make the best MMORPG ever once I have my own company.
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ImmaTakeYour
 
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Post » Mon Nov 19, 2012 1:01 am

First things first, go through the http://www.creationkit.com/Category:Tutorials. It may seem a bit long-winded, but they are unparalleled in teaching the basics of getting around the editor. When people help you, it will save a lot of time and frustration if you already have a basic understanding of how it all works together

Most of what you listed is possible. I'm sure after going through the tutorials (plus taking into account your background) you'll be able to do most of it yourself

- Hypno
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Trey Johnson
 
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Post » Mon Nov 19, 2012 8:41 am

First things first, go through the Tutorial. It may seem a bit long-winded, but they are unparalleled in teaching the basics of getting around the editor. When people help you, it will save a lot of time and frustration if you already have a basic understanding of how it all works together

Most of what you listed is possible. I'm sure after going through the tutorials (plus taking into account your background) you'll be able to do most of it yourself

- Hypno

Yeah I'm working on it, watching all the tuts that are relevant to my needs. But I just want to ask those few questions so see if the kit is worth learning.
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Andrew Tarango
 
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Post » Mon Nov 19, 2012 6:59 am

All of the things you were asking about are possible. The cinematic will prove the most challenging.
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Jacob Phillips
 
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Post » Sun Nov 18, 2012 8:38 pm

[*]I want my hero to slowly change his appearance (from normal to pale evil skin - like he was poisoned) after acquiring a weapon/item.

I'm not too sure if this one's possible, might be able to accomplish through an effect shader set only on the skin?

[*]I want to add a movie clip after the quest is completed, I want my mod to end with a cinematic.

Possible, only hurdle is the video needs to be Bink format (.bik)

[*]I want to have a prologue at the start for the backstory, can I have like a special textbox so users are greeted by it when they start my mod? How do I even tackle this? Because I want a story driven mod.

Definitely possible

[*]I want to adjust the game difficulty at a certain level, when my character gets the item, he will be so powerful that he can on hit all the enemies. Can I adjust it? Or maybe I can set the item to give crazy stats.

You may have to go with "option 2" on that one

[*]Maps : I want to have a creepy/dark dungeon, how do I load one from the creation kit. If the kit doesnt have a default dungeon (i dont want to build one from scratch) can I download one from nexus and import it to the creation kit to add my touches.

There are no default pre-built dungeons. You're going to have to do your own leg work. I suppose you can download a dungeon from the bexus that somebody has already made (but isn't that cheating :P). The merge-in process can be a bit tricky tho

[*]Characters, how do I make them talk to each other? have some interaction. (most likely to be text dialog as I won't have time recording voice overs as I need to learn the kit)

100% possible. Little word of warning, in the current version of the game there is a dialogue/quest bug that can make this process frustrating. But we'll have to deal with that when we come to it


So yeh, pretty much everything you have asked can be accomplished in one way or another. But like I said, if you go through the tuts it'll just make things easier for everybody involved. It's the difference between helping you out with a quick query, or having to write out and describe every click.

This place is brillient for people helping out other people who are having trouble. But I've noticed that those who have described that they have already tried (and failed) get more of a response.

Good Luck and remember...Have Fun!

- Hypno
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OTTO
 
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Post » Mon Nov 19, 2012 12:18 am

If you do not want to build your own dungeon, it is possible to go through and look at what Bethesda created and see if those will fit. Once you copy that over to your new space, you will need to remove anything you do not plan to use in that dungeon, You will also have to worry about NavMesh, covered in one of the tutorials, as this is what controls Character paths. You will also need to find a place in the Skyrim world to place your dungeon/dungeons, having some sort of cave entrace or something like that.

This mod does sound entirely doable, you will probably need to devote a lot of time to learning how the CK handles the various aspects of the engine. Good luck, and feel free to come back if you have any questions in the future!
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xx_Jess_xx
 
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Post » Mon Nov 19, 2012 6:11 am

All of the things you were asking about are possible. The cinematic will prove the most challenging.
Maybe editing it in video software, but he can just use http://www.creationkit.com/PlayBink_-_Game to play the video file itself.
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chinadoll
 
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