Next DLC Daedric and Aaedric Plain Ideas

Post » Tue Jan 01, 2013 8:00 pm

The next DLC should offer more epic battles on the scale of fighting King Kaarstad. This is one of the most difficult and memorable fights in the Dragonborn dlc. This should be the premise for battling the Daedra alongside the Aaedra now that the Dragonborn has fully ascended, past mere mortal strength. he will have to call on the many species to aide him in battling the most ruthless of the Daedra and restablish the Aedra to power in that plain. Weapons of legend exist on that plain as well like the ones used while warring among themselves. Some quest related, rewarded, but most attained by defeating a Daedra or Aaedra. They will also reward you with a new form associated with that daedra. It needs to let you recruit the various species to fight alongside of you, to include dragons (essential). The war with Aaedra should be Akin to the civil war but more developed. You fight with what you recruit. These are spread out battles like the civil war, but quest regulating the advancement to these wars and winning terrtories which can be seized again. This is until you finaally destroy Mo lag Bal or a unknown supreme daedra, with what assets you aquired throughout the game. This is no easy tasks, your quest completions and feats prompt the recruitment of allies, to fight any of these battles.


Special Effects and uniqueness is needed. If it is a weapon of lore there should be nothing else that looks like it or has its effects. I would like to see a Aaedric weapon that teleport strikes while swinging it. In translation like deadpool fighting in the Wolverine movie. Aedra Lore weapons has to be bad ass something we never seen before. Of course this affect is only while charged because it is hard for you to be hit. It has to be balanced. I would like dynamic lighting effects to make the swords or weapons unique. The Glare effect used on the in-game sun used on a sword, moving up and down the sword when you swing or move. This makes enemies flinch, blind, and stuns them.


Werewolf form needs a night eye ring or something. Fix the blind predator. I think it would be ridiculous for a werewolf to cast candlelight.



Fix hearthfire so all potential NPC can live there. This means expanding it to accomodate them (barracks).
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Georgine Lee
 
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Post » Tue Jan 01, 2013 10:57 pm

That's a tremendous amount of work. You should try making a mod that does some of that.
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Nitol Ahmed
 
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Post » Tue Jan 01, 2013 10:11 am

http://www.gamesas.com/topic/1434066-next-dlc-after-dragonborn-3/.
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Juliet
 
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Post » Tue Jan 01, 2013 2:02 pm

Thats why it needs to be the next large DLC. The next Elder is on the 720, but this is the last year of the XBOX, so they need a well developed and lengthy expansion. Skyrim still has allot of potential.
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Chris Duncan
 
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Post » Tue Jan 01, 2013 7:05 pm

Thats why it needs to be the next large DLC. The next Elder is on the 720, but this is the last year of the XBOX, so they need a well developed and lengthy expansion. Skyrim still has allot of potential.
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Cassie Boyle
 
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Post » Tue Jan 01, 2013 10:06 am

Well, as fun as that could be, it would also completely destroy the lore, and just wouldn't make sense in the game.

The Daedra are far more powerful than the Aedra (in a sense, they have more influence and the Aedra lost most of their power with the creation of Nirn), they're not inherently evil, and since they're the physical embodiment of the spheres they represent (i.e Molag Bal IS Debauchery, he doesn't just represent it) they can't be destroyed, only prevented from having any large effect on Mundus (i.e Mehrunes Dagon in Oblivion. He's not dead, Destruction still exists, you meet him in Skyrim. He just can't lead armies into Tamriel anymore.)

Bethesda screwing around with the universe just for the heck of it is a genuinely bad idea. It would ruin the series.

My recommendation? Read about the lore, and make a cool DLC idea that would actually fit in the game.
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Lizbeth Ruiz
 
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Post » Tue Jan 01, 2013 9:52 pm

Thats why it needs to be the next large DLC. The next Elder is on the 720, but this is the last year of the XBOX, so they need a well developed and lengthy expansion. Skyrim still has allot of potential.

Did they announce that? I just realized something, if that is so.. Then I think Fallout 4 may be coming out on the new console day one and it will be a timed exclusive..
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Emily abigail Villarreal
 
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Post » Tue Jan 01, 2013 8:05 am

Did they announce that? I just realized something, if that is so.. Then I think Fallout 4 may be coming out on the new console day one and it will be a timed exclusive..
No they didn't. But they better be on nextgen, so that the games won't be hold back by console limitations. We should start preparing petitions for both ES 6 and FO4.

I was really sad when they decided to announced GTA V on current gen. It'll probably look OK on new consoles, but aged consoles (like my 4 years old Xbox) already show choppy graphics... not to mention disk jam and awaiting the imminent RROD.
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Craig Martin
 
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Post » Tue Jan 01, 2013 9:26 pm

No they didn't. But they better be on nextgen, so that the games won't be hold back by console limitations. We should start preparing petitions for both ES 6 and FO4.

I was really sad when they decided to announced GTA V on current gen. It'll probably look OK on new consoles, but aged consoles (like my 4 years old Xbox) already show choppy graphics... not to mention disk jam and awaiting the imminent RROD.

Perhaps it will look better because they are delaying the PC version to make it better for PC's.. Perhaps you will just get a better game graphically on this new Console but you will also get the game on the current console just it will look uglier.. (Talking about GTAV obviously)
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Poetic Vice
 
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Post » Tue Jan 01, 2013 9:07 pm

Perhaps it will look better because they are delaying the PC version to make it better for PC's.. Perhaps you will just get a better game graphically on this new Console but you will also get the game on the current console just it will look uglier.. (Talking about GTAV obviously)
Rockstar said that they're pushing the limits of current gen, but that will just potentially make everything mediocre. Not just graphics... But pretty much all aspect of the game would not reach their potentials due to console limitations. We've already seen that in Skyrim: the AIs feel terribly artificial, the dungeons feel linear, quests feel recycled, Dragon battles are disappointing...

Additionally, in GTA V, the announcement of the removal of friends, dating, real estate and radiance robbery missions (all of these were great features in previous GTA games) are already alarming signs. That wouldn't happen it it was next generation technology.

The PC already have the power to reach those potentials, but consoles couldn't catch up.
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LittleMiss
 
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Post » Tue Jan 01, 2013 10:07 pm

Rockstar said that they're pushing the limits of current gen, but that will just potentially make everything mediocre. Not just graphics... But pretty much all aspect of the game would not reach their potentials due to console limitations. We've already seen that in Skyrim: the AIs feel terribly artificial, the dungeons feel linear, quests feel recycled, Dragon battles are disappointing...

Additionally, in GTA V, the announcement of the removal of friends, dating, real estate and radiance robbery missions (all of these were great features in previous GTA games) are already alarming signs. That wouldn't happen it it was next generation technology.

The PC already have the power to reach those potentials, but consoles couldn't catch up.

Ha ha, no. People have been saying "but this is holding AI back!" as far as I can remember, and it's never really gotten any better. It's not a power issue, it's a development time, money, and effort issue.

As far as that, Rockstar tends not to have the same things from game to game. San Andreas was different from Vice City in that regard (by far), and GTA 4 left all the stuff San Andreas did out. It wasn't a power issue, it was a development choice.

People need to start thinking with their brain, not their PC specs.
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Vicki Blondie
 
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Post » Tue Jan 01, 2013 3:39 pm

Ha ha, no. People have been saying "but this is holding AI back!" as far as I can remember, and it's never really gotten any better. It's not a power issue, it's a development time, money, and effort issue.

As far as that, Rockstar tends not to have the same things from game to game. San Andreas was different from Vice City in that regard (by far), and GTA 4 left all the stuff San Andreas did out. It wasn't a power issue, it was a development choice.

People need to start thinking with their brain, not their PC specs.
So would you rather see ES 6 and FO4 on next gen or current gen?
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Jerry Jr. Ortiz
 
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Post » Tue Jan 01, 2013 4:45 pm

So would you rather see ES 6 and FO4 on next gen or current gen?

Neither are happening any time soon, so why are you even worried about this? Both current platform tech will be obsolete by the point FO4 releases, much less TES VI.
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Dj Matty P
 
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Post » Tue Jan 01, 2013 11:49 am

Both current platform tech will be obsolete by the point FO4 releases, much less TES VI.
That's good, yes? :ermm:
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ashleigh bryden
 
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Post » Tue Jan 01, 2013 5:21 pm

Rockstar said that they're pushing the limits of current gen, but that will just potentially make everything mediocre. Not just graphics... But pretty much all aspect of the game would not reach their potentials due to console limitations. We've already seen that in Skyrim: the AIs feel terribly artificial, the dungeons feel linear, quests feel recycled, Dragon battles are disappointing...

Additionally, in GTA V, the announcement of the removal of friends, dating, real estate and radiance robbery missions (all of these were great features in previous GTA games) are already alarming signs. That wouldn't happen it it was next generation technology.

The PC already have the power to reach those potentials, but consoles couldn't catch up.

The dungeons being linear is much closer to laziness than console capability.. And the AI, I don't really know if that has to do with console capability or not.. I have seen other games with great AI on consoles..
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Nancy RIP
 
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Post » Tue Jan 01, 2013 5:08 pm

The dungeons being linear is much closer to laziness than console capability.. And the AI, I don't really know if that has to do with console capability or not.. I have seen other games with great AI on consoles..

To pick at one part of TES Ai, take a look at the stealth AI from the Thief series, particularly 1 and 2 (1998, 2000) or something like Splinter Cell Chaos Theory (2005). It's entirely a development issue.
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Makenna Nomad
 
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Post » Tue Jan 01, 2013 5:00 pm

The dungeons being linear is much closer to laziness than console capability.. And the AI, I don't really know if that has to do with console capability or not.. I have seen other games with great AI on consoles..
If Skyrim was PC exclusive, we would have something akin to Morrowind's complexity with Skyrim's graphics and gameplay.

Or maybe I'm just too used to seeing games being dumbed down and glamed up that I can no longer realize if they're design choice or crappy technology.
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KRistina Karlsson
 
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Post » Tue Jan 01, 2013 11:31 am

If Skyrim was PC exclusive, we would have something akin to Morrowind's complexity with Skyrim's graphics and gameplay.

Or maybe I'm just too used to seeing games being dumbed down and glamed up that I can no longer realize if they're design choice or crappy technology.

I believe Bethesda should focus more on the hardcoe fanbase but if its a must to have the casual gamers than they should atleast make the game fit for every playstyle.. I do not know if it is the crappy technology of the consoles and somewhat the engine itself, but I know that getting the casual gamer to buy the game was a main reason for the game being dumbed down.. I am quite surprised that Bethesda does not care as much about the PC as they should.. From each digital copy of the game sold, Bethesda makes more money than a single copy of a retail version.. Bethesda does not have to pay stores or pay for disks to be made.. Yes they have to pay Steam, but not a lot compared to what retail stores would want.. Each digital copy on steam makes close to double that of a retail store would for the developers..
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Verity Hurding
 
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Post » Tue Jan 01, 2013 9:45 am

If Skyrim was PC exclusive, we would have something akin to Morrowind's complexity with Skyrim's graphics and gameplay.

Or maybe I'm just too used to seeing games being dumbed down and glamed up that I can no longer realize if they're design choice or crappy technology.

That's pretty funny, given that most of the things "fixed" for OB and Skyrim were because of forum goers, not the average joe console gamer people want to point at.

Plus, why haven't we had a new engine by now? Because they'd have to cobble together a new construction set - and who's the only one that can use that? Yes, it's because of console gamers we're still forced to clunk along with friggin' Gamebryo.

Wait..
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LADONA
 
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Post » Tue Jan 01, 2013 3:57 pm

That's pretty funny, given that most of the things "fixed" for OB and Skyrim were because of forum goers, not the average joe console gamer people want to point at.

Plus, why haven't we had a new engine by now? Because they'd have to cobble together a new construction set - and who's the only one that can use that? Yes, it's because of console gamers we're still forced to clunk along with friggin' Gamebryo.

Wait..

I wouldn't mind if they used Id Tec 5.. I do not know if a construction set was already built, but they normally take some time and release it after release.. I am sure they can do that for Id Tec 5..
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ONLY ME!!!!
 
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