This game should have been only on PC or PC/360 and a lot of these issues wouldn't exist like earlier this gen when devs focused on PC/360. PS3 development takes too much time and budget leaving all versions half-assed not to mention half-assed graphics because of having to develop on the lowest common denominator with more outdated hardware and non PC-like architecture, PS3. This game isn't even close graphically to the standards 360 set 4 years ago with games like Bioshock or Metro 2033 from last year that was only on PC/360. Too bad EA is up Sony's ass feeling like they need to hold back every game making it on PS3 also or this game could have been great.
Another developer held back by going along with EA's mentality of gimping all versions of a game just to make Sony happy. Any other publisher would let them finish the game THEN release it. And make it only for the better console and forget a PS3 version just like in 2007 when 360 games were much better not being held back by PS3 development at the time. Remember Bioshock? Now compare this "completed" version of Crysis 2 to the completed version of Bioshock. There's a huge difference in quality and standards between these 2 games and most of it was because at the time devs only focused on PC/360. Remember early 360 games that weren't on PS3 or where PS3 development wasn't a major focus? Now look at their sequels once a PS3 version just had to be made and at the same time as 360 such as Lost Planet 2, Dead Rising 2 or Bad Company 2 (way more scripted and linear than BC1 which was a 360 focused title). They all ended up svcking compared to their ONLY ON 360 predecessorsor games where 360 was the focus.
I don't know about everyone else but I'm sick of paying $60+ to beta test every game that's released since 2007 then them still never being fully developed because all the developer's resources were used just trying to get a PS3 version up and running on half the RAM and graphics card features of 360. PS3 games that look good all have certain things in common: they're scripted, linear and push you forward quickly as to not give up how there's really not much going on outside on the one corridor you're allowed to go down. Make it more open like Crysis 2 and PS3 struggles because you can't use those scripted camera cuts and smoke and mirrors tricks. I've owned a PS3 since January 2007 and I've noticed this over and over in every exclusive that's said to look so great graphically on thereand wonder how no one else in the industry has called PS3 on this. Multiplatform games have become way more scripted, linear and shorter since PS3 development became a must. Coincidence? I think not since most of these games are lead on PS3 now.
The quality of games has been on a downward slope since 2008 when devs started caring about getting a PS3 version of these games up and running or out at the same time as 360 instead of waiting a year and making a separate version like in 2007-early 2008. Just compare the quality, graphics and overall length of games pre-2008 then post-2008. PS3 devolopment has destroyed what 360 had going for it early this gen and it's not because PS3 is better, that's for sure. And for what? PS3 versions of multiplatform games sell like crap and still look and run like crap compared to the 360 versions.
I think devs are just lazy and know they can't get as much out of PS3 so it's easier to do less work on there then port it over to everything else and not put the effort in like they did earlier this gen.