I'm using TheFigment's NIF plugin for 3ds Max which has a tickbox for collision but i'm not sure what I need to set up in 3ds Max, is it just a matter of modelling a simplified mesh and assigning it a modifier of sorts? When I import a vanilla mesh into 3ds Max I only see the mesh but no collision mesh. Upon inspecting the vanilla model in Nifskope I can see it has a bhkCollisionObject so I know the mesh i'm importing into 3ds Max has a collision mesh. (eg: objects like burialcairn01.nif)
Also just out of curiosity, what's the status on Bethesda releasing their importer/exporter for Skyrim? I recall they released one for Morrowind.