- open two instances of NifSkope, one with a vanilla harvestable plant [floraspikygrass01.nif] and one with my plant [swordferncluster06.nif]
- copy the NiTriShapeData block from swordferncluster06.nif into floraspikygrass01.nif
- rename the BSLeafAnimNode and BSLODTriShape nodes to match the original swordferncluster06.nif
Now, when I manage to do the same with the BSLightingShaderProperty, even though the branches in NifSkope are exactly the same [save for the bhkCollisionObject I'm borrowing from floraspikygrass01.nif], the fern is invisible both in the CK and in the game. What's wrong?