That's pretty much exactly what I want to do with it!
Although the base is going to be very minimal as I will be covering that up/mounting it (when need be) with other objects.
As a side note: I'm looking at giving it a more wood-ish looking texture and I'm I've got two repurposed vanllia textures that I'm pretty happy with. One works perfectly but the other doesn't map very well. How do I edit the UV Map to clean this up?
EDIT: I right click > Texture > Edit UV = "Could not load texture data for UV editor."
right click > Texture > Export Template = strange file I don't seem to be able to do anything with
Quick question JDFan, how is it your NifSkope can preview the current textures on a model? This is all I see:
http://i101.photobucket.com/albums/m57/will_cuthill/Temp.png?t=1349230175
To see the textures you have to set Nifskope up so it knows where the texture files are located --
- Open Nifskope
- On top line (where File View Render Spells Help are located) click on Render
- Bottom of popup click Settings
- Go to Rendering tab
- Under Custom click Add Folder
- Highlight Choose a folder
- Lower in that area next to Folder Click in the box that now says Choose a folder
- Type in your Skrim path ( ie. Mine is D:\Games\Steam\SteamApps\Common\skyrim\Data ) and press enter
- go back to Nifskope render window should now show the textures (might have to unpack them from the BSA files if you haven't already)
Doing this may also correct your error as right now it can not find the texture file so can not load the data for the UV editor - thus the error !
The file it exports is a .tga file and can be loaded into a photo editor like Photoshop to create the texture (it shows a wireframe image of the UV map layout so you can see how the texture is arranged.