Non violent means?

Post » Tue Jul 24, 2012 7:28 pm

Okay, one thing I really liked about Metal Gear Sold 2 and it's sequels is that it allows you to beat the entire game without killing a single person. Granted, it's harder, because you are pretty much limited to using your tranquilizer dart the entire game, but much more rewarding. I was wondering if this system could be implemented in Skyrim so that you could do almost all the quest using non-violent means. I mean, you would have illusion, of course, but you would also have an arsenal of non lethal weapons, such as maybe nets to incapacitate your foes, and the chance to knock out someone in sneak mod instead of just stabbing him with a knife. Also, while you probably would be limited to certain content, such as the Dark Brotherhood would be off limits, if the quests were designed differently, you could get away with not killing your target. I was also thinking of maybe for the "good quest", you could just tie the quest target on a rope and bring him in to the local jail, like in Red Dead redemption. I really think this would be cool. You're thoughts.
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SamanthaLove
 
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Post » Tue Jul 24, 2012 10:14 pm

*runs off to make Solid Snake in Skyrim*
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Sarah Evason
 
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Post » Tue Jul 24, 2012 7:38 pm

*runs off to make Solid Snake in Skyrim*

Make him an argonian.
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loste juliana
 
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Post » Wed Jul 25, 2012 2:33 am

I want Cyborg Ninja armor! :ahhh:

OT: I like the idea, actually. I mean, we could have the Green Arrows gear right? Knock-out arrows with tiny boxing gloves?
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Philip Lyon
 
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Post » Tue Jul 24, 2012 11:33 pm

I want Cyborg Ninja armor! :ahhh:


Well, Oblivion had The Grey Fox. Sound familiar.
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Stace
 
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Post » Wed Jul 25, 2012 6:53 am

I'd love for their to be a non violent solution to almost anything, but sadly, they dropped the ball with SPeech in this game. They focused way too much on the MErcantile aspect more than the actual Speech. I miss talking my way out of boss fights in New Vegas. The lack of diplomatic solutions kind of bothers me, since almost all conflicts are resolved with death.
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michael danso
 
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Post » Tue Jul 24, 2012 7:48 pm

I'd love for their to be a non violent solution to almost anything, but sadly, they dropped the ball with SPeech in this game. They focused way too much on the MErcantile aspect more than the actual Speech. I miss talking my way out of boss fights in New Vegas. The lack of diplomatic solutions kind of bothers me, since almost all conflicts are resolved with death.

Hey, this is unrelated, but does buying and selling increase speech? I heard that somewhere, but never noticed.

And yes, they need to make mercantile separate.
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Prue
 
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Post » Wed Jul 25, 2012 6:41 am

Hey, this is unrelated, but does buying and selling increase speech? I heard that somewhere, but never noticed.

And yes, they need to make mercantile separate.

Yes, buying and selling increases speech. If you have a boatload of arrows, you could sell them off one by one since your speech goes up every time you sell something but it doesn't take quantities into consideration.
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Emilie M
 
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Post » Wed Jul 25, 2012 2:12 am

Hey, this is unrelated, but does buying and selling increase speech? I heard that somewhere, but never noticed.

And yes, they need to make mercantile separate.

Yes, buying and selling increases speech. Even if the merchant has 0 gold, the speech skill increases when selling items to them.
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Reven Lord
 
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