I want to have a text message displayed on screen when the player enters a room in my cave. Having the message spoken is optional and not necessary.
I am trying the following in one of the ambush triggers from the Warehouse Ambushes interior cell without success:
...
Auto State waiting Event OnTriggerEnter(ObjectReference triggerRef) Debug.Notification("Hello, World!") self.Say(TopicToSay) EndEventEndStateTopic Property TopicToSay Auto...
The debug notification is being displayed but I can not get the Say to display or speak anything. I have tried a lot of various options (player, self, etc) with no joy.
Would someone have pity on a new modder and give me a hint how to do this.
TIA
Frank