Noob scripter needs help

Post » Sun Oct 14, 2012 6:26 am

Hello gamesas forum users,


I'm working on my first mod, a modification of breezehome. For the most part it's going well except for a few things;

I copied over the following objects from other parts of skyrim; Atronach forge, Bookcases, Mannequins, Torture victim+shackles.
The problem is that even though i copied everything over, they don't function, I suppose i am missing some scripts/triggers..

- Atronach forge, space-core not visible when placed, using handle/w materials in offering box does nothing
- Bookcases, Option to interaction with bookcase shows, but does not open inventory so cannot place anything
- Mannequins, They keep moving around! And even attempting to interact at original location, nothing happens
- Torture Victim+shackles, The shackles are interactable, but the torture victim does not 'mount' them on spawn

I'm also attempting to code events, but having little succes. Concepts;
- Player interacts with unlit candle, candle is lit and an npc moves to an object and uses it ( and stays on it )
- Switch to change torture victim's gender, Female>Male | Male>Female

Minor problems, that i just cant seem to fix;
- I have different objects overlaping, largely just bars and small bits of walls, this causes a sort of shifting-texture glitch, where it switches inbetween all overlaping objects textures.
^how to allow only one of several overlaping objects textures to be 'on top' of the rest, or to merge somehow
- Way to undo changes made to specific cells, accidentally moved something here, and deleted something there..

I know it's rather tedious that i should ask questions here instead of trying to find anwsers by myself, but i am being torn inbetween studies and work..
Really want to finish this mod as i've been having so much fun with it! And hope that others will also when i finish and upload it

Any insights on this would be very much appreciated!
And here are some images in case you are curious about the house :) http://imageupper.com/g/?S020001002Y13501583831977605


Thank you for your time

Also here is a clever mod to allow player to carry multiple weapon on back through a simple .ini edit! Please endore if like http://skyrim.nexusmods.com/mods/25162
User avatar
Pixie
 
Posts: 3430
Joined: Sat Oct 07, 2006 4:50 am

Post » Sun Oct 14, 2012 12:09 pm

Have you pointed all the properties in your scripts at things in the CK, in the cell you are making?

Not doing that was my main stumbling block when I was first trying to get my scripts to work, and several of the issues you describe could be related to not setting up properties correctly.

Have a look at this tutorial, it's the only one I found that actually explains it well and takes you through the steps to do it!

http://tesalliance.org/forums/index.php?/topic/5039-class-2-properties/

About overlapping objects and the weird 'effects' that happen - best thing to do is not have stuff overlapping (make sure your grid is set correctly to avoid overlap on the edges of floor pieces for example), so try to move things a bit so they do not overlap. If you're doing a complicated design where a feature is going to overlap by a small amount to fit in, make use of items in the CK such as wooden beams to hide the overlap.
User avatar
danni Marchant
 
Posts: 3420
Joined: Sat Oct 07, 2006 2:32 am


Return to V - Skyrim