Pretty much what you said about the "
Likes" with Size and Loot being double-edged swords.

Sometimes I've been tired and the 'last' crypt I'm going through is too large and I just want to be done.

...and there's almost too much loot so I have to start doing math to come up with the best weight-to-value ratio.
For the "
Dislikes" pretty much just the 'other edge' of the sword mentioned above.
They are a bit similar, but the way I see it they are crypts and meant to be mostly functional. Sure they try to make them homy for a comfortable after life kinda' thing, but in the end I figure they're supposed to be more functional than elaborate.
I guess they could booby trap the urns, but they'd have to secure them at the base somehow because the tension of the trip wire would pull the urn over, right?
It would be kinda' cool to see regional Draugrs depending upon where the crypt is, but I suspect when Skyrim was for the Nords they were pretty homologous.

I don't mind picking locks, but I know a lot of people like to RP that their brutes don't pick locks so, yeah, there should be a 'bend bars/lift gates' aspect to the game. It could correspond to Heavy Armor skill without even having to use perks.

I wish we could behead the Draugr like standard humanoids.
