DO NOT buy Doom 3 BFG Edition, here is a list of reasons why

Post » Thu Dec 27, 2012 12:57 pm

Do not support Bethesda with lazy crap such as this. They do not deserve money for slapping together such a horrible excuse for a collection that spits in the face of long time Id Software fans.

- Horrible placement of the sprint button, no sprint toggle, no crouch toggle, and no customizable controls
- A glitch on the delta labs level where you get stuck in the level cause the elevator won't work, resulting in having to start the whole game over
- A bug in RoE where using the heart artifact removes all weapon based particle effects permanently, no bullet impacts, no rocket effects, no explosions, no plasma effects, no BFG effects (LOL ironic)
- A bug which causes the blood spatter effects to disappear if you go through a level load or load a saved game. Is not fixed till you reset the game completely
- Horrible load times on ps3 with no option for an install, 360 version loads in about 18-20 seconds, PC is like 5-10 seconds, PS3 is 45 seconds to 1 minute loads depending on the level
- Improper 16:9 aspect ratio for cutscenes (it's just a zoomed in 4:3 which cuts off some of the scenes)
- Horrible lag for the online play in Doom 3
- Inconsistent framerate that does not achieve constant 60 fps as promised
- Screen tearing out the ass and dynamic resolution that lowers itself far more often on ps3 than 360
- A bug where entering a new room or hallway causes the game to freeze up for about 3 seconds like the data load is playing "catch up"
- Missing lighting effects in several areas that the PC version had in 2004 and even the Xbox 1 version in some areas. (No flashlight shadows, imp fireballs do not cast shadows, no muzzle flash on the environments, no glow from the plasma gun, machine gun ammo display, or grabber gun)
- Censored Doom 1 and 2, they claimed in interviews that they wouldn't alter Doom 1 or 2 cause that would just be blasphemy or something along those lines, this was their excuse for not enhancing Doom 1 and 2's graphics like several PC mods have. Yet they altered the icon on medkits, and censored the Wolfenstein levels to all hell in Doom 2 by removing the SS soldiers, removing the wolfenstein music, wolfenstein stage names, and all nazi imagery
- Doom 1 and 2 have improper 5.1 surround sound unlike the Xbox Live versions released awhile back, basically the front and rear channels are reversed, so when an enemy is in front of you, you hear them behind you.[/indent]
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Roanne Bardsley
 
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Post » Thu Dec 27, 2012 8:07 am

Most of your complaints are due to technical limitations of the PS3. Here's the way it works.

On PC available video and system RAM can be effectively considered infinite (BFG Edition is not going to come even near what a typical PC has).
On the 360 there's 512MB which is shared between both. If you need 400MB of video RAM but only 50MB of system RAM (or vice-versa) it will work on the 360.
On the PS3 there's 512MB too but it's split 50/50 between system and video (and the PS3 operating system takes a huge chunk of the system RAM). That means it has much lower hard limits for each type than either PC or 360. If you need 400MB of video RAM but only 50MB of system RAM (or vice-versa) it will NOT work on the PS3 - you have a hard limit of 256MB for each.

None of this should be read as trying to defend the developers; it's just stating facts about the hardware limitations of the PS3. The wisdom (or lack of wisdom) of trying to deliver the full experience on the PS3 is a separate matter.
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Andrew Perry
 
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Post » Thu Dec 27, 2012 7:49 am

Most of your complaints are due to technical limitations of the PS3. Here's the way it works.

On PC available video and system RAM can be effectively considered infinite (BFG Edition is not going to come even near what a typical PC has).
On the 360 there's 512MB which is shared between both. If you need 400MB of video RAM but only 50MB of system RAM (or vice-versa) it will work on the 360.
On the PS3 there's 512MB too but it's split 50/50 between system and video (and the PS3 operating system takes a huge chunk of the system RAM). That means it has much lower hard limits for each type than either PC or 360. If you need 400MB of video RAM but only 50MB of system RAM (or vice-versa) it will NOT work on the PS3 - you have a hard limit of 256MB for each.

None of this should be read as trying to defend the developers; it's just stating facts about the hardware limitations of the PS3. The wisdom (or lack of wisdom) of trying to deliver the full experience on the PS3 is a separate matter.

Yea, I'm assuming the graphical effect omissions were due to low power, but the glitches need to be fixed. I would've preferred they targeted 30 fps and enhanced the graphics on consoles rather than do 60 fps loaded with screen tearing and constantly dropping native res.
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Jessica Nash
 
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Post » Thu Dec 27, 2012 9:53 am

I think you raise some good points. Shame id do not seem to be addressing the issues on the consoles. If so, shame on them.
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Shae Munro
 
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